Phantom XP


(Cesmode) #1

SD Please adjust the amount of XP phantom gets for being phantom. You give a respectable amount of XP each time any other merc uses their signature ability:

Nader: 10(or 15?) xp per nade shot, plus 10 splash damage
Fletcher: 10(or 15?) XP per grenade thrown, plus 10 splash damage, plus 2 recall.
Red Eye: 20 XP per spotted

Just to name a few examples. And what does Phantom get? 1xp per person in range of stealth. This doesn’t always reward properly and even if it does, its tiny. Un noticeable. A 20/10 K/D Nader compared to a 20/10 K/D phantom will have a few thousand more XP most likely. Compare a fletcher vs phantom with the same K/D, and youre talking much more. While I don’t think phantom belongs in the game, I do enjoy playing him. With that said and since he won’t be going anywhere, I am finding it more and more difficult to justify picking phantom over fletcher when my team needs more offense/kills simply because it won’t show on the scoreboard. If I rolling with fletcher, I could kill as easily(or easier in fact) and repair/defuse when needed. Phantom only has killing and chaos to add to the game.

Putting aside the mechanics of the class to make him a bit more viable in matches, at least adjust the experience rewarded for playing this merc so that A) You don’t feel like youre wasting your time playing him experience wise, B) you don’t look like a complete noob on the scoreboard during the match(How many times have I seen people call out phantoms for sucking just because their XP is low…when their K/D is pretty good).

Suggestion:

-30XP per use of cloak: No, this won’t be abused just like a fletcher won’t throw a sticky and recall it over and over for XP. A phantom wants his cloak ready when he needs it.

-1(or 2?) XP per person in range of stealth. I’d say a decent range is relatively the same range of a phoenix default range healing pulse.

-10XP additional if you decloak behind someone. (not to encourage rogue-ish type of gameplay…but still).


(Cesmode) #2

With all of this said…

If you think his XP gain is where it needs to be because of the offensive/killing badges that he can rack up, then buff the damn merc a bit. Its no secret he is the weakest. In games where, for whatever reason, Im on fire…yeah I can wrack up a few rampages and unstoppables, and my XP is respectable. But most matches against a team that has half a brain and knows how to counter phantoms, its difficult to get badges rolling. Buff the merc if this is the case so that he can receive respectable experience on par with other mercs.


(thoroughPistachio) #3

This is def an issue. I had a game where a Nader and I have the same kills/deaths, no arms or defuses, and she was way ahead in score.


(thoroughPistachio) #4

I don’t know why this dev can’t fix this stuff easily. Really not sure about them.


(SonataDusk) #5

Actually, your score per minute with phantom should be higher than Nader if you’re using melee. If you’re going predominantly melee, you will have very few assists, so every time you get a kill you will get all of the points per kill. Assuming you get the same amount of kills with Nader, there is a greater possibility that Naders kills will be worth less because she didn’t do all of the damage.
The difference is that getting kills and assists with Nader’s grenades or Fragger’s grenades is infinitely easier at the moment than using the Katana.


(Cesmode) #6

[quote=“SonataDusk;128468”]Actually, your score per minute with phantom should be higher than Nader if you’re using melee. If you’re going predominantly melee, you will have very few assists, so every time you get a kill you will get all of the points per kill. Assuming you get the same amount of kills with Nader, there is a greater possibility that Naders kills will be worth less because she didn’t do all of the damage.
The difference is that getting kills and assists with Nader’s grenades or Fragger’s grenades is infinitely easier at the moment than using the Katana.[/quote]

I think you are partially correct. In phantom’s current state, pure melee is a bad idea and I don’t think youll wrack up as many kills, or a high kill per minute going pure melee.

Not to mention, good luck going pure melee on fragger, rhino, thunder, etc where itll take a few hits.


(Jesus) #7

Melee and invisible with Phantom get me far more experience than other merc at same amount of K and etc… With the badge like finish him or shit like this idk how you do but Phantom definitly get you more XP than spotting with red eye