SD Please adjust the amount of XP phantom gets for being phantom. You give a respectable amount of XP each time any other merc uses their signature ability:
Nader: 10(or 15?) xp per nade shot, plus 10 splash damage
Fletcher: 10(or 15?) XP per grenade thrown, plus 10 splash damage, plus 2 recall.
Red Eye: 20 XP per spotted
Just to name a few examples. And what does Phantom get? 1xp per person in range of stealth. This doesn’t always reward properly and even if it does, its tiny. Un noticeable. A 20/10 K/D Nader compared to a 20/10 K/D phantom will have a few thousand more XP most likely. Compare a fletcher vs phantom with the same K/D, and youre talking much more. While I don’t think phantom belongs in the game, I do enjoy playing him. With that said and since he won’t be going anywhere, I am finding it more and more difficult to justify picking phantom over fletcher when my team needs more offense/kills simply because it won’t show on the scoreboard. If I rolling with fletcher, I could kill as easily(or easier in fact) and repair/defuse when needed. Phantom only has killing and chaos to add to the game.
Putting aside the mechanics of the class to make him a bit more viable in matches, at least adjust the experience rewarded for playing this merc so that A) You don’t feel like youre wasting your time playing him experience wise, B) you don’t look like a complete noob on the scoreboard during the match(How many times have I seen people call out phantoms for sucking just because their XP is low…when their K/D is pretty good).
Suggestion:
-30XP per use of cloak: No, this won’t be abused just like a fletcher won’t throw a sticky and recall it over and over for XP. A phantom wants his cloak ready when he needs it.
-1(or 2?) XP per person in range of stealth. I’d say a decent range is relatively the same range of a phoenix default range healing pulse.
-10XP additional if you decloak behind someone. (not to encourage rogue-ish type of gameplay…but still).