[quote=“Watsyurdeal;57292”][quote=“Amerika;57260”][quote=“Stormrage;55424”]The problem was nerfing a merc before his counter(s) were released and not listening to people who actively play or played him a ton.
Competitively he was fine, not OP. He was only OP at killing newbies and unaware campers.[/quote]
This game is not based on counter-play. The devs, multiple times, have mentioned they do not want RPS gameplay. Sure, there will be bad matchups but not outright intentional counters. Games like TF2 work because they only have a few classes and you’re supposed to have all of them on the field at the same time. That isn’t true for DB.
And Phantom isn’t a melee only merc despite what many people seem to think. He is a flanking gun merc who can melee better than other mercs. Not a melee only merc. If he was melee only he would have just his Katana and MAYBE a pistol. But instead he actually has access to some of the best guns in the game.[/quote]
Actually that bit of TF2 is not true either, the way certain classes are designed you can’t have them in game at all times and be useful.
Spy for example you can’t play him 24/7 and still be effective, he relies on tricking the enemy and exploting their mistakes, and after some time they catch up and figure out how to deal with you.
I honestly can see the mercs in this game being a lot more versatile, you’ll always need a medic, you’ll always need a support guy to supply ammo and take down the EV, and of course you’ll always need an engineer.
Though with the Recon and Assault classes…I think it’s a different story, and Splash Damage has a way to go with them. For example, when Stoker gets added…will he have the M4? And if so…doesn’t that mean he can replace Fragger? Sure he has 30 less health but he also has incendiary nades which can be used on the EV and on people, and has an ammo station.
Not saying he will, but the meta is always changing, and comp players will always gravitate toward the most versatile and low risky mercs, mechanics, weapons, etc to get an advantage.[/quote]
That’s true but it’s still applicable. TF2 is built and balanced around counter-play and reacting to those counters. DB is not built like that. You can do everything in DB…just some classes do it better. It’s not built for, “Oh shoot, they are running X so we better have somebody switch to Y” counter system.