Phantom’s cloak has never been defined with all of its lackluster abilities, people say borrow Spy’s watch, make his cloak a cloak, make it soundless, change it to something better SD!, etc. But what about something different and slightly unique (at least from what I can’t find on the forums). Here’s how Phantom can become something better than what we have right now.
General changes to cloak
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Cloak keeps him 100% invisible through movement and stillness
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No EMP field when cloaked
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No cloak buzzing sound effect
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Turning on cloak increases his foot step sounds, 20% if walking and 50% if running (isn’t nullified with silent footsteps or stacked with big ears)
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Allow it to turn on and off like Redeye’s IR Goggles, a toggleable ability (If you’ve never tried Redeye then maybe something like D.vA’s defense matrix is a better description?)
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Turn off/on animations extended 1.8 second turn on/1.6 second turn off (don’t know what times specifically to balance this, imagine him pressing a few buttons like on the C4 but it’s his pad on the left wrist)
- .5 seconds till fully cloaked and .385 seconds till fully uncloaked (allows sprinting while doing animations, note speed boost only applies right after full cloak has fully applied)
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Can’t attack out of cloak anymore must turn cloak on/off manually
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Cloak drains at a steady rate no matter your movement
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Remove the automatic 7 second cool down on activation, it starts at 2 seconds and gradually increase depending on cloak use 2 second activation cost and 1 second build up (subject to change)
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If he turns on cloak while its cooldown is draining it will add on 3.5 seconds upon activation 3.5 second activation cost and 1 second build up (cool downs are subject to change)
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Cloak increases his speed to 425 (slightly slower than Phoenix)
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Cloak has no armor capabilities if you get shot you take damage (what do you think if he takes more damage from bullets and/or explosives while cloaked?)
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If damage is dealt to you while cloaked shimmer for a set amount of time .3 secs (subject to change)
- You can be targeted by a Bushwacker turret while shimmering but instead of shooting at you it spots you in its LOS and you stay shimmering untill you get out of its LOS
- Spot devices like Aimee’s SNITCH, Redeye’s IR goggles, and Vassili’s sensor will spot you through cloak and cause you to shimmer
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when cloak is turned on you have enigma, you will still be spotted but for a shorter duration Enigma effect essentially
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When cloak is turned on a loud sound effect is played (uncertain of what it should be, maybe a high pitched ring? As long as you can hear it under “heavy” gunfire but almost audible if you listen for it during a Skyhammer strike.)
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10 seconds total of cloak (subject to change)
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18 second total cool down (subject to change)
Important cloak changes
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When you turn cloak off it produces a single 15/7.5 meter scan that spots enemies through walls and debilitates them 2 second snitch debuff 1.5 second detected (scan size is subject to change and the 50% reduction only affects the meter size)
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When you turn cloak off it produces a single EMP 15/7.5 meter wave that disables deployables 6.5 seconds disable time (Same as above)
- EMP effect also causes a deployable debuff that makes them take more damage in this state *50%* (percentage is subject to change) - Explosive deployables shot like Proxy mines and Fletcher stickies are destroyed without exploding (only the EMP debuff allows this) - If damage is dealt to cloak then the effect of turning off is reduced drastically and there's no EMP debuff *50%*
Phantom himself
- balance his health to 120 and give him 400 speed skyhammer essentially
The concept is that it allows him to assist in team play if used wisely but also gives him free access of flanks against enemy players much better than he can right now, also it discourages katana only with 400 speed and gives Phantom some much needed understanding from us to SD that we don’t want him to katana only.
Counter play against him is quite simple and I would like to hear some more recommendations from you guys for ways to fight against him if this was implemented!
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His cloak makes a loud audible sound when turned on so you can be wary of listening for loud footsteps
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His footsteps are very audible and you can figure out his position easily
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Uncloaking can give his position away since it causes a 2 second debilitate debuff on everyone 15m in and EMPs deployables
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Deployables can be picked up and put back down since it’s only one single wave of an EMP thus the common Aura can easily counter it if they pay attention
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Shooting him while he’s cloaked makes his team effectiveness much worse if he lets himself take that damage
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Proxy mines still sense his movement even when cloaked, only until he turns his cloak off will the mine be EMPd (same for Fletcher’s stickies ( ͡° ͜ʖ ͡°))
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Other recons that spot him are a good way to figure out where he is coming from
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Bush’s turret can spot him if he shimmers and if that happens it spots him indefinitely in its LOS while shimmering his cloak until he escapes LOS only then would the effect stop
What do all of you think? Is it good or bad? Leave some criticism to make it better.