Long story short, I’ve played him, and seen all the posts begging for some changes, so I thought I would make a post about what I would like to see if a rework or buff ever comes his way, since I too am not particularly fond of the way he plays currently, using cloak for the armour advantage rather than a stealthy surprise approach, but then I get why people play this way and I’d like to keep it viable, alongside giving him an actual role to play, like every other mercenary. Since now he’s basically that guy with a gun that cloaks when he needs to reload and has no other objective duty. One whom gets outgunned by every other merc in a straight up firefight, which is all he is really capable of now.
I’ll try to go over every change in reasonable detail:
Sprint speed - 410>450
Pretty simple changes, putting him on par with other front runners who support those doing objectives, giving him the speed to put him where he belongs, and giving him the ability to get into place, I was planning on lowering his health to counter act this but I noticed they pointlessly did that already. Making his stats lopsided instead of standard.
Abilities:
I think the best option would be to split his ability into two abilities that synergise well with each other, allowing them to be buffed.
First off, we now have two abilities, his Q - refractive cloak, and his E - Refractive armour, these cannot be active simultaneously, and cannot be switched between freely whilst either is active, and having a 1 second cooldown when deactivated.
His energy system has been changed, he now has an energy pool of 100, whilst either ability is active, this pool is drained by 10 every second, whilst they are inactive it is replenished by 10 every second, it does not have a hard cooldown unless his energy pool reaches 0, if it does it will suffer a hard cooldown and must fully replenish before it can be used further.
Q - Refractive Cloak:
Using this ability no longer requires phantom to lower his weapon and push a button on his arm laptop, instead it is activated instantly when he presses his thumb and forefinger together, instead, it now has a fade period of 1.5s.
When the cloak is active he is considerably more hidden than he is currently so long as he is not sprinting or jumping. Now to the good stuff, whilst this ability is active, if Phantom fires a weapon he will expel all remaining energy (causing the hard cooldown and instant visibility) and charge the first bullet fired, causing it to explode on contact dealing extra damage and slowing the targets movement for 2 seconds, if he successfully kills the target during this time his hard cooldown is removed.
If however you have a melee weapon out, attacking will again expend all energy, but cause phantom to dash forward up to 10 foot and cause his next melee attack to deal bonus damage, if this strike successfully land phandom gains increased movement speed for 2 seconds, if he kills the target within this time his ability comes off its hard cooldown.
If phantom is damaged whilst using this ability it is immediately deactivated and his energy is is drained to 10.
E - Refractive Armour:
Activating this ability will cause Phantoms armour to harden, causing him to take less damage from all sources whilst his energy remains, whilst active this ability cannot be disabled as such until phantom has stopped taking, or dealing damage for 2 seconds, though if he gets a kill or assist his energy will replenish by 10. If however you force it to disable by reactivating the ability, his armour will overload, expending all his remaining energy, forcing an extended cooldown and causing an electronical explosion around him that destroys all equipment and damages/blinds all enemies within its radius, also damaging phantom himself, the damage, blind duration and self damage scales on how much energy phantom had when used. Maximum scaling I would suggest is 7 damage/self damage and .2s blind per 10 energy, giving it a maximum of around 70 damage/self damage and 2 second blind duration in a small area around you, but I’ll leave that to the balancing team.
This split gives him far more utility and sets him up in a role of his own, he will no longer be that one guy who has a gun and some stuff.
And there we have it, some pretty cool Idea’s (I think) which would really set him apart in a role of his own.