okay, first off - whose dumbass Idea was it to make him no longer get knocked out of stealth by spotters? that was literally the only skill-less thing in the game that gave people a way to zone him out(aside from a good Rhino to mow him down but that requires skill).
That is singularly the worst decision I’ve ever seen in a game on steam, bar none. That buff was unwarranted and un-needed.
-Good things:
Reduced hp - sure, why not, increase the risk/reward
Nerf his better guns - sure, again, increase the risk/reward because he’s less effective at range
Reduce the hp his shield can save him - great, risk/reward thing again, love it
-Horribly stupid things:
Making his stab harder to control - Why the holy balls would you make his stab harder to control, it’s almost 


ing impossible to hit medics running around at full speed normally, now the only hit that can 1 shot them before they shoot you in the face with their shotgun and teabag you is so clumsy and uncontrollable that miss and can’t turn 80% of the time. For the love of god, you have turned fighting Phantom into a 


ed up Matador game. This wouldn’t even be that huge a problem if it wasnt at the begining of the stab fading away - you literally could not have placed it more perfectly to 


over any hope of accuracy.
I GET THAT YOU DIDN’T WANT ANY MORE BEYBLADING - make it slow down the more you move the sword, not at the begining of the stab for 


s sake…
Making Phantom even more easy to spot - I have now words for how 


ing stupid this is, he was already painfully easy to spot, so easy that most everyone who tried to play phantom as a stealth character said “


it” immediately.
suggestions? - write yours below!
Mine is to simple split the shield and stealth portions of his cloak into a q and e ability that cannot be used at the same time - charge in with a shield and cloak away, cloak in and charge out, etc. no more garbage invisi-tanking, no more whining noobs, just a whole bunch of happy naders and fraggers.
