Phantom Rework


(Havik_Gaming) #1

So the new update has been great, but i was kinda hoping that the Phantom rework would be in this update.

I really enjoy phantom but you get hardly any points for playing him, and his ability is definitely one of the only self centered abilities. I don’t have any ideas for a new ability, possibly something that helps his team more (or a re-work of his current one somehow.)

My ideas for the Phantom re-work:

  1. I believe that he should get a slight movement buff, so he is about the speed of Fletcher.
  2. His invisibility should not be quite as easy to see while he is moving, still able to see him but not so much that he is a big grey blob running around. For him being a sneaky recon merc, he is very easy to see when moving. (this is more of a personal want for me.)

Other than that i don’t know what really should be done. Please put your ideas so Splash Damage can seen!


(neverplayseriou) #2
  1. Completely pointless, Phantom can’t run anyways when cloacked unless you wanna get shot by the entire enemy team.

  2. This or getting a longer cloack duration since crab walking for 2 steps then just crouching until everyone turns away goes kinda slow.


(Matuno) #3

Hello,

It is I, the dead horse.
Please stop beating me.


(extraordinaryEmperor) #4

I’d say just don’t make Phantom’s ability an engager but a disengager. Make its duration 3-5sec, 15 sec CD and can be used instantly, giving him near invisibility without noise (and its normal shield) that decreases when shot at (think Spy in TF2) but you are unable to attack while invisible.


(Havik_Gaming) #5

[quote=“neverplayserious;166422”]1. Completely pointless, Phantom can’t run anyways when cloacked unless you wanna get shot by the entire enemy team.

  1. This or getting a longer cloack duration since crab walking for 2 steps then just crouching until everyone turns away goes kinda slow.[/quote]

Well yes, thats why number 2 helps number 1, so he can run faster but is less visible when moving than he is know.


(Ballto) #6

phantoms my third most played merc, hes fine as is, maybe remove the revolvers in favour of deagle/caulden


(watsyurdeal) #7

Honestly I just want the armor aspect to go away, and have better stealth. Completely invisible when standing still, less visible the slower you move. I get how to play him but the armor is totally uneeded.


(YeOldeButtcheek) #8

Does Phantom need a rework?
Yes.
For the general population, Phantom is the joke merc, coinciding with Rhino.
Phantom needs to be moved away from the stealth tactics he was attempted on receiving.

I want a good AoE ability for him that is, in many cases, ‘team based.’
Honestly, I wouldn’t be surprised if SD were to be working on a AoE ability for Phantom.

Does Phantom need a speed buff?
No, his movement is up to speed with many mercs making it fair.

Reduce Visibility while cloaked?
All that needs to be changed is the noises made while cloaked, not visibility.
I’ve had countless encounters of players playing music over Dirty Bomb and failing to kill Phantom due to deafness in-game.


(Sinee) #9

[quote=“Ye_Olde_Buttcheeks;166495”]I want a good AoE ability for him that is, in many cases, ‘team based.’
Honestly, I wouldn’t be surprised if SD were to be working on a AoE ability for Phantom. [/quote]
Temporary cloaking for the whole team!!!
That’d be sick but probably hella OP :smiley:


(Reddeadcap) #10

On aspects that were removed, here’s a few they could bring back.

Why not make Refractive Armor recharge faster,
Make Refractive Armor quieter,
Give Phantom 120 HP again,
Finally make it so that Phantom isn’t detected so long as he’s cloaked.


(Havik_Gaming) #11

[quote=“Mercy;166496”][quote=“Ye_Olde_Buttcheeks;166495”]I want a good AoE ability for him that is, in many cases, ‘team based.’
Honestly, I wouldn’t be surprised if SD were to be working on a AoE ability for Phantom. [/quote]
Temporary cloaking for the whole team!!!
That’d be sick but probably hella OP :smiley:
[/quote]

I’m with Mercy, that would be tight!


(Havik_Gaming) #12

[quote=“Redcap;166502”]On aspects that were removed, here’s a few they could bring back.

Why not make Refractive Armor recharge faster,
Make Refractive Armor quieter,
Give Phantom 120 HP again,
Finally make it so that Phantom isn’t detected so long as he’s cloaked.[/quote]

I agree, i just suggested stuff off the top of my head; but i like what you suggested more.


(Drac0rion) #13

Stealth is a rather annoying mechanic to face for many people so buffing his stealth in my opinion would upset even more people who already dislike him, especially if Phantom can sit still and one shot out of stealth the lower hp mercs if they end up running into him. Sure it takes timing and positioning, but there’s really not much counterplay to it.

Phantom having such a strong melee weapon + stealth is what makes it problematic. If he couldn’t one hit kill out of stealth and be forced to use guns every time, better players could still react and kill him easily as he doesn’t have any assassin benefits(bonus damage like Aimee does now…) and without the refractive armor he’s just a 110hp merc.

In all honesty, what Phantom really needs to be effective is information on enemy position, so you know when you need to use the stealth or simply run around, flank and either take them out from behind or have your team collapse on the enemies and shoot them from the back during the chaos.
In 6v6 and 5v5 games teams usually don’t run two recon mercs… ever… So Phantom is missing all the valuable information he needs.

In my opinion if Phantom could have a low cooldown pulse that detects nearby enemies without marking them would give Phantom enough information to make the most out of his refractive armor.
So lets say a Pheonix pulse with 2x or 2.5x the current range that gives only Phantom the enemy location for a full second or less maybe.

And @Redcap
I agree that he deserves to be a 120hp merc and have the noise from Refractive armor either reduced or removed entirely(pixel cloak and enemy spotters are enough counterplay in my opinion).
Phantom currently doesn’t bring anything to the team compared to other recon that have spotting abilities and I still think they should spot Phantom for counterplay, so you can always make Phantom visible withing certain key locations for your team so that he can’t just sneak in and one hit kill squishy mercs in a key location for example.
Instead of bringing Phantom more into team play, just leave him as a lone wolf, but just boost his capabilities.

I mean, Stoker and Fletcher can currently be considered as Assault mercs as their abilities are rather strong, why not Phantom?
If a Phantom does a great flank, it should be rewarded with getting the first shot as long as you don’t run into any spotting abilities, but at the moment instead of that you have the most awkward melee attacks(if you don’t want to alert rest of the enemies, but yet the katana slash sounds are extremely loud + no silenced pistols :frowning: ) and some noise from your Refractive armor for some reason.


(SaulWolfden) #14

It’s more practical to headshot people out of stealth with your guns than try to melee them with Katana. Most Phantom players try to Katana and fail horribly.


(Havik_Gaming) #15

[quote=“Dracorion;166615”]Stealth is a rather annoying mechanic to face for many people so buffing his stealth in my opinion would upset even more people who already dislike him, especially if Phantom can sit still and one shot out of stealth the lower hp mercs if they end up running into him. Sure it takes timing and positioning, but there’s really not much counterplay to it.

Phantom having such a strong melee weapon + stealth is what makes it problematic. If he couldn’t one hit kill out of stealth and be forced to use guns every time, better players could still react and kill him easily as he doesn’t have any assassin benefits(bonus damage like Aimee does now…) and without the refractive armor he’s just a 110hp merc.

In all honesty, what Phantom really needs to be effective is information on enemy position, so you know when you need to use the stealth or simply run around, flank and either take them out from behind or have your team collapse on the enemies and shoot them from the back during the chaos.
In 6v6 and 5v5 games teams usually don’t run two recon mercs… ever… So Phantom is missing all the valuable information he needs.

In my opinion if Phantom could have a low cooldown pulse that detects nearby enemies without marking them would give Phantom enough information to make the most out of his refractive armor.
So lets say a Pheonix pulse with 2x or 2.5x the current range that gives only Phantom the enemy location for a full second or less maybe.

And @Redcap
I agree that he deserves to be a 120hp merc and have the noise from Refractive armor either reduced or removed entirely(pixel cloak and enemy spotters are enough counterplay in my opinion).
Phantom currently doesn’t bring anything to the team compared to other recon that have spotting abilities and I still think they should spot Phantom for counterplay, so you can always make Phantom visible withing certain key locations for your team so that he can’t just sneak in and one hit kill squishy mercs in a key location for example.
Instead of bringing Phantom more into team play, just leave him as a lone wolf, but just boost his capabilities.

I mean, Stoker and Fletcher can currently be considered as Assault mercs as their abilities are rather strong, why not Phantom?
If a Phantom does a great flank, it should be rewarded with getting the first shot as long as you don’t run into any spotting abilities, but at the moment instead of that you have the most awkward melee attacks(if you don’t want to alert rest of the enemies, but yet the katana slash sounds are extremely loud + no silenced pistols :frowning: ) and some noise from your Refractive armor for some reason.[/quote]

I do agree with you, but my only problem with the spotting mechanic you made was that only Phantom could see it. Maybe it should be like in Rainbow Six Siege. Where Phantom spots the enemy (in his radius) so that it shows up on teammates screen, but the spotting mechanics doesn’t follow the person like Aimee and Vassilis spotting does, instead it just shows the location of the enemy with a marker of where they were when they were spotted, but if they move the marker stays in place. So that your team has somewhat of an idea of where they are. the reason i say to have it on team mates screens is that nobody would pick him instead of Aimee or Vass because they couldn’t see the enemies location at all with the way you described it. @Dracorion


(Reddeadcap) #16

@Dracorion In threads a while back I’ve suggested a copy of Comm’s hack from Brink, another game made by Splash Damage, After interacting with a downed pr recently killed enemy, all enemies would be detected, maybe longer than other detection tools as it’d put Phantom in the open to interact with an enemy unlike other Recons, that or mark them in the minimal.

It fits the “Don’t trust him with your phone.” Line in his Bio.


(kindlyTale) #17

I couldn’t figure out how to create a new discussion but oh well, i’ve been itching to post my idea somewhere here since Phantom is so damn fun but not very viable sadly…

Here’s my idea of phantom rework.

Health 110 changed to 100
Speed changed from 410 to 430

Refractive armor rework: Invisiblity no longer protects from damage. Now when standing still invisibility doesn’t make noise and phantom is completely invisible, when running invisibility works as before but it doesn’t run out faster anymore. Phantom is slightly visible when moving crouched or walking and produces low noise. (something inbetween old standing invis and running invis)

New ability: Armor fortification (cooldown 27 seconds, lasts 3.5 seconds)
Protects from bullets worth of 40 hp or when taking explosive damage armor is turned off and user is immune to explosive damage for 1 second (including fire).

Time it takes to use phantom’s abilities is reduced by 50%

Katana changes: The time Phantom is unable to sprint after swinging katana is reduced by 25%. Strong attack is now 15% faster.