So after watching this video, I feel like I don’t need to write an essay on what the current state of Phantom is, and can instead just reference to that video, so, before you read any further, go watch it then come back.
Ok, done? Good, so let’s get to it.
First of all, let’s talk about what Phantom can do…has 110 health, has smgs, is tanky while cloaked, and has the Katana…which is already confirmed that other mercs will be able to get at some point…so what does he do that is unique?
Why should we use Phantom over any other Merc?
Welp, short answer, you shouldn’t, long answer, with all the classes that have 110 hp and the same guns, you could pick something that is way more useful to the team as a whole.
So, what can be done to fix him? Well, give for one, let’s take a look at cloak.
The first problem is obvious, it allows him to tank damage, meaning while cloaked he can use that armor to close in and kill you with his melee. Which is pretty unfun to deal with. The second problem is, that because it’s so powerful, they feel the need to make him visible, which is completely pointless for cloak. The ENTIRE idea behind cloak is to allow you to get behind the enemy from the FRONTLINE. You shouldn’t have to flank with cloak for it to be useful…you can flank with any class. Cloak should make you completely invisible, so if the enemy has all the sightlines you can still get someone behind them to do a specific pick or objective.
So the obvious first change, is this.
- Cloak now grants 100% invisibility, and drains based on movement, the faster you move, the faster it drains.
- Cloak still drains on hit, and damage will still bleed through cloak
- Cloak takes 0.5 seconds to activate and deactivate
- You can NOT attack while cloaked, you must be uncloaked to interact with objectives, revive allies, or attack enemies.
So we fix two problems, making the cloak actually good at it’s job, and making it so players actually have a chance of spotting Phantom before he makes an attack.
The second thing is a support ability, while cloak is a good thing to have, it’s not exactly for helping team mates so much as it is getting you within your effective range. So, Phantom needs some kind of utility that can aid his team mates. And we have quite a couple of options here.
- An emp of some kind, which works and behaves just like the Motion Sensor, but instead disables any deployables in it’s range, and reveals them to his allies.
- A spotting ability that can be used while cloaked, turning Phantom into a human UAV.
And finally, one more thing, something to make Phantom more useful in competitive play, where you won’t really see classes that have less than 90 HP…oh, I know. A damage bonus for sneak attacks, or attacks from behind.
- Backstabs grant a 20% damage bonus, this stacks with chopper. So lunges will deal 122 damage from behind, killing everyone but a Fragger from behind. Backstabs are any attacks that are from behind, within a 135 degree angle, so side attacks will not count.
All these changes added, I think Phantom will be in a good place in both pubs, and competitive play. He will be viable, and still have good counter play as he’s not some barely visible wall that’ll slice you to chunks.
