[quote=“GottaBeGreg;82512”]I agree with Amerika.
The current way that Phantom needs to be played in order to be truly successful anywhere outside of a level 7 average pub match is a fusion of both of the options presented inside the poll. He can be stealthy and sneaky, alike a ninja, focusing on taking out the high priority, more difficult or troublesome characters ( eg. Sniper, Aura on a med station, lone wolves etc.) with little resistance, whilst avoiding overly large amounts of head on contact with groups. He can then flow into a tactical delay combatant capable of waiting invisible on the objective for a planter and then quickly eliminating said planter. This buys time for the team and allows a potentially crippling spawn delay to being somewhat recoverable. Not to mention the strength of the SMG’s he is provided with.
There is one thing I wish to dispel though, and that is the idea that the Refractive Armour should not function as damage reduction. This would be a complete destruction of the merc as this currently allows the escape of an unfavourable situation, and that is what this character is all about. Phantom has always ran from his problems, and the refractive armour should help him do so without catching the damage of a bullet to the back.
However, considering that the slot he would need to take up on a competitive team would that of a Fragger considering his lack of Engineering ability, he is lacklustre. As much as it annoys me at the moment, Fragger is the current merc of choice for damage output, nearly completely without exception. As such, there is no reason to sacrifice said high damage spot to a niche lone wolf character without any spotting ability. If he was to get either of the two abilities suggested I would much rather he got the spotting ability, however, this would make Redeye completely redundant. So perhaps his ability could be limited to one at a time on the map. High Priority Target perhaps. Maybe call it Marked for Death, referencing some of that Borderlands Zer0, giving it a much longer spot time, perhaps double or even triple as long, with a custom message, as in not just the detected at the bottom, a proper pop up of marked for death.
I think that currently the way that Phantom interacts with equipment placed by Engineers is more than satisfactory, with all of these pieces of equipment able to counter him in some way, whilst also being susceptible to him at the same time.
So I shall refrain from posting a vote, as I believe that he is something in-between. As said, I also believe that he is, in his current form, a Pub stomper, with big dreams of making it into the competitive leagues, but currently Nader, Fragger and Vasili are standing steadfast over his headless, blown to smithereens corpse.
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He is pretty much in-line with what is considered a traditional recon merc who typically have either CQC explosive, sabotage or long ranged sniping abilities with stealth typically being an option. He wouldn’t be competing for the Assault slot that Fragger, Nader and Rhino currently occupy and Thunder will eventually have. Also, the number of characters per “class” in Dbomb that have been known/announced agrees with him being recon…but for some reason missing recon abilities.
4 fire support - Skyhammer, Arty, Kira, Stoker
4 medics - Sawbonez, Aura, Sparks, Phoenix
4 engineer - Bushwhacker, Turtle, Proxy, Fletcher
4 Assault - Fragger, Nader, Rhino, Thunder
4 Recon - Vassili, Redeye, Aimee, Phantom
So yeah…give him some type of team helping recon ability. I mentioned I wouldn’t mind seeing his cloak be fully invisible if there was no chance he could attack out of it, could be seen/heard if he made the mistake of coming close or was found and allow him to be a setup guy/spotter/emp guy.