Phantom needs big overhaul


(Eltro) #1

I feel that phantom needs to be completely redone because he needs to capture the essence of the word phantom to be extremely fast and one of the glass cannon types. make it so that he is purely melee based and guns are for special situations. maybe he needs to be more like proxy in terms of speed and health but have the ability to go invisibly and take out high priority enemy mercs like rhino or that one medic that keeps the push strong. in my opinion if u know a phantom is on the other team and you are all by yourself your number one fear should be a lurking phantom, or maybe sneak in and assassinate that rhino or medic
maybe even have an ability where he can turn enemy deployables friendly for a time.
this is all in my opinion and i would love to hear feedback from the community or even better one of the devs


(DarkMatterMatt) #2

If you want people to take your post more seriously, I suggest putting it into paragraphs. Nobody wants to read a 150 word block :grin:


(Ballto) #3

From your last thread. Phantom is completely fine as is, you just need to learn how to manage your cloak timer so you can have it for the cloak to get close enough to shoot someone and then re cloak fairly quickly to absorb incoming fire to gtfo.

And also, USE YOUR GUN more than the sword

[quote=“Ballto;126060”]As someone who primarily plays the cloaker or stealth class in almost every FPS game ive played,i think he is fine as is. To explain why i will compare Phantom to the two games that he is closest to that come to mind, being Team Fortress and Planetside

First we have to break down the upsides and downsides to each cloak and how they function.

Starting with Planetside, the cloaker class here is an infiltrator, equipped with two different styles of cloak by default and a third you can rank up in game. These are the Hunter cloak, a fast recharging twelve second stealth field, a stalker cloak, which lasts indefinitely and recharges so long as you do not move and drains in 14 1/2 seconds at max rank when you do move but you can only use your sidearm, and nano armour cloaking, a slow recharging 10 second cloak at max rank that mitigates about 35% of all incoming damage.

In planetside each of the three cloaks are the same when it comes to the cloak itself, they all have four stages of cloak that are more visible depending on what your character is doing. Sitting crouched makes you almost invisible, and youre pretty much never going to be seen unless you are in a bad spot and are causing contrast issues and the other team is really stupid (rare) or if youre against an experienced player whos paying attention (also rare), standing still is the next, mostly invisible at about 30% more visible than crouch cloaked, normal walking, and sprinting.

Changing between these cloak stages is instant, and so long as youre not moving youll be pretty much invisible, but when you start to move any player who isnt blind will see you within about 20 meters or even possibly bit further if youre dumb and arent sneaky sneak.

In team fortress, the spy class has three cloak devices (back when i played things may have changed in 20 months), being the cloak and dagger, the invis watch, and the dead ringer.

All of these watches when theyre activated give you 100% cloak unless you bump into an enemy player or in the cloak and daggers case drain its battery, then you take on a team coloured shadow.

The cloak and dagger is infinite cloak if you stand still, the invis watch is something like an 11 second cloak, and the dead ringer activates when you take damage with it prepped and gives a 10 second cloak. You also recharge cloak when you pick up ammo with the invis watch and dead ringer.

Now dirty bombs cloak is unique from really any game ive played, because it provides the same kind of cloaking as planetside where youre more visible when you move than stand still, but its also an extra 115 HP (ish) and has an audio signature that drains faster when you move.

When you stand still ive timed the cloak lasting around 15-17 seconds with the undercover perk, and about 10 when moving without taking any damage. No matter how long you stay cloaked the CD is 10 seconds at most.

Now, at face value, it seems like dirty bombs cloak is the weakest. BUT, you cant just look at the cloak, you need to look at the class its on and what weapons they have and how the rest of it functions.

Across all games, the cloaks also have a cloaking/de-cloaking sound

In planetside, the infiltrator gets access to sniper rifles, SMGs, every pistol your faction can use, and knives, has 100 less HP than all other classes, gets a unqiue grenade that blows up or freezes all enemy deployables (similar to dirty bombs conc nade) and drains all class abilities/shields of anyone caught in the blast, as well as some automatic/semi automatic scout rifles. The automatic/cqc weapons they have are some of the weakest in the game, but as a trade off they get the best medium to long range guns.

In tf2, the spy gets a revolver and a knife that OHKs with a backstab and the ability to disable and eventually destroy enemy engineers buildings like turrets and teleporters, the lowest health of any class in the game (tied with the scout and sniper i think) and average move speed

In dirty bomb, the phantom gets slightly above average speed, moderate HP on top of an extra free health bar with the cloak, the best melee weapon in the game, the most powerful per shot pistols in the game, access to some of the best SMGs in the game for pretty much all engagement ranges (Bish, KEK-10) and with the chop perk, the ability to OHK 6/18 classes from full HP and at the very least against the highest HP class do 50% damage in melee range. Since he has fantastic close, medium, and with accuracy long range options on top of an extra health bar he is fine, just a bit of a pain to figure out. In any of these games running in front of enemies is usually a bad idea even when cloaked, go around and youll do fine.

TLDR: Because of his weapons (and to a lesser extent map design) and the extra health bar phantom gets when cloaked, and he doesnt have a cloaking delay to attack he is more or less balanced in my mind, the only change i can see done is lowering the audio volume mildly. Very mildly.[/quote]


(SonataDusk) #4

Telling a phantom to use their gun more than their sword is like telling a Rhino to use their shotgun more than their Gatling. The TTK isn’t as low, and above all else it just isn’t fun. The entire point of playing as Phantom is that you bring a big knife to a gunfight and win. That was the initial concept behind Phantom, and it was the most phun I’ve had since using the ballistic knife. The Katana is supposed to be super deadly, but the trade off is that it’s melee. You need to get close without taking too much damage, which is where his skill component comes from. The only thing about phantom that should have been fixed was beyblading, the fix for which was and still is very ham handed. It’s possible for a melee centric character like phantom to fit into this game, but not if everyone throws their hands up in the air and resigns him to an existence of mediocrity.


(Amerika) #5

The Katana is a melee weapon like any other in the game. It’s a slightly different version of the Cricket Bat and takes the place of the Cricket Bat on three of Phantom’s cards just like the Kukri takes the place of the Cricket Bat on Phantom’s cards. Also, other mercs will have access to the Katana in the future.

He does not have a special ability that is melee. His special is refractive armor that can be used to setup kills. They toyed around with him being a melee only character but found out that he would either have to be too weak or too powerful and either way he would severely upset a lot of the player base so it was nixed. Much like other mercs were either completely changed or removed during the closed alpha.

The quicker people stop trying to think of him as melee-centric or melee only the faster they will start succeeding with him. He has issues but none of them have to do with his lack of melee ability. He’s still the best in the game at that right now. It’s just not his only/best tool.