If you want to promote making people decloak before attacking then why not make attacking out of cloak give the full recharge time regardless of how long or how much damage you have taken while in cloak so people would have to decloak before attacking to avoid this effect?
Phantom Invisibility :
Reduce the cool down and apply that rule and we have a deal… ‘-’ …(also as I’ve said, an in-cloak speed buff would be nice…)
Exactly this kind of buffing stuff would be completely do-able in my opinion if manual de-cloak is added. Main cringe of his, instantenous bull-discharge peek-a-boos with zero counterplay, is thus removed and he has to use his ability intelligently, hence it can be made stronger in those situations it was purposely made weaker to balance up.
The only problem is that if he takes damage, his cloak meter goes down. If a phantom times it right, he can simply swing or shoot the moment his cloak runs out - basically resulting in the same problem people complain about.
Which is why it could be done so it still disperses with a “no-action” time, which’d be same lenght as manual de-cloak. Some animator could even have fun with it and make it so that Phantom bangs his hand-device once and murmurs some short profanity of “Oh goddamnit” or “I f**king swear I steal better one next time”
@Naonna @coolFortress
What if Phantom didn’t lose his cloak so long as he stands still or maybe even regenerates.
Followed by 120-125hp while his running speed is that of a 100-110 health merc, like Vasilli or Phoenix or How he is now?
(The whole explanation being that the armor is pretty durable but light.)
With no more shielding effect.
sadly, it is called refractive ‘armor’ … so… awkward… Even if I’d love sacrificing armor for invisibility, it’s not going to happen. Many people enjoy the armor, as it allows one to get in the first shot, even if it’s a bit useless when fleeing as it is now.
The best use of the armor is fleeing. Getting in behind some people, shooting them in the back of the head and then having others chase as you flee and soaking any damage they try to put out is great. Especially if they give chase and you can setup an ambush. I constantly get 3-4 kills in a row with this rather simple tactic. The refractive armor gives you so many offensive and defensive options when used intelligently. It’s what I love about the character and I would be sad if it was changed.
Unless you’re perfectly still, you’re easily spotted by anyone with practice - if they have a group, then if even one spots you, both will focus fire and kill you anyways. If his invisibility was consistently 90 percent and didn’t fluctuate SO MUCH when moving, I think he’d be much more viable - his low speed is kind of annoying too. As I’ve stated many times, a speed increase only while under cloak would be a great boost.) - He may not have a team-oriented ability, but it would be nice if his current one was brought up to the usefulness of some of the other mercs.
Phantom standing still: http://i.imgur.com/FStjmnd.jpg
The effect is ruined when he moves an inch.
[quote=“Naonna;124005”]Unless you’re perfectly still, you’re easily spotted by anyone with practice - if they have a group, then if even one spots you, both will focus fire and kill you anyways. If his invisibility was consistently 90 percent and didn’t fluctuate SO MUCH when moving, I think he’d be much more viable - his low speed is kind of annoying too. As I’ve stated many times, a speed increase only while under cloak would be a great boost.) - He may not have a team-oriented ability, but it would be nice if his current one was brought up to the usefulness of some of the other mercs.
Phantom standing still: http://i.imgur.com/FStjmnd.jpg
The effect is ruined when he moves an inch.[/quote]
That’s kind of the point of intelligent play. Knowing where on the map you can sit where somebody won’t be staring directly at you even if you aren’t moving. And only doing this as an ambush/flee tactic and not as a run at people head on and try to get kills tactic. People who do the melee only running at people thing are going to lose and lose often. That should be the way things are.
The game should require you to be intelligent and the way his cloak is right now probably requires almost too much intelligence and game sense for many people to use correctly without actual instruction on what to do in many situations. That is perfectly fine with me as it makes the character deep and people who spend time learning him will be rewarded.
My issue with Phantom is that he simply has nothing else to offer the team and in a competitive environment when there are only 5 people at any time to worry about on a map his armor/small amount of stealth is easily countered. Which is why he’s usually fine in pubs and not so great in real matches.
That’s why I want his stealth to get slightly better, the humming to get toned down and for him to get an ability like the other recons in spotting or emp or something. However, to offset this he should not be able to attack directly out of stealth (either melee or shooting) and there should be a small audible noise on de-cloak. This is to keep people from getting cheap kills and allow other players a chance at retaliation. It also adds for deeper gameplay and rewards Phantom players who use proper positioning to setup kills and escape routes while punishing players who try to charge directly at people. Hell, with this setup you could even make his Katana a bit better than it is now because it could be balanced without being extremely cheap.
[quote=“Redcap;123950”]
What if Phantom didn’t lose his cloak so long as he stands still or maybe even regenerates.
Followed by 120-125hp while his running speed is that of a 100-110 health merc, like Vasilli or Phoenix or How he is now?
(The whole explanation being that the armor is pretty durable but light.)
With no more shielding effect.[/quote]
@Redcap Sounds like cloak’n’dagger gameplay from TF2. It was/is (dunno nowadays) frustratingly passive, and from the top of my head doesn’t fit in even more fast phased game. Besides that solely still doesn’t touch his core problem in my opinion, the absolute jump on the enemy he can perform without retaliation.
I like hp / speed change accompanied with shield removal though. Intelligent Phantom, if cloak is made proper visually, could be effective without it. However I have no problem with current implementation of shield being with the cloak, just like @Amerika stated that’s what it allows him to do which does fit his “role” and “personality”. That at least would be his utility; to run away after successful assasination/harrassment of enemy group if he isn’t going to get anything better as utility. Which would be sad though, I’d so much love to see at least an anti-spotting ability if it’s carved into a stone he ain’t getting spotting one.
The only change it needs its just be fully invisible.[/quote]
agreed
The only change it needs its just be fully invisible.[/quote]
agreed[/quote]
They also need to make it so it doesnt make a bloody noise while your invis, that anyone can hear from across the map
The only change it needs its just be fully invisible.[/quote]
agreed[/quote]
They also need to make it so it doesnt make a bloody noise while your invis, that anyone can hear from across the map[/quote]
So what you want is a fully invisible merc who also can’t be heard that can literally kill anybody they choose at will without them having any kind of way to retaliate?
No thank you 