Yes, I know there are plenty of these, just my ideas.
I have a couple of ideas for phantom that might make him more balanced. Keep in mind, there are just ideas based on my opinion on what would make him more viable. It would be great to keep this civilized.
#1 - Less visibility: This is pretty simple. Right now, Phantom might as well be a “kid with a sheet over his head pretending to be a ghost” (could not find who wrote this, sorry) The only place you probably could not see him is if he is in a corner, and crouching. I also think that his armor and cooldown should stay as is.
#2 - Another ability of some sort to help his team more: He might as well be classified as assault instead of recon, because he is good for nothing but kills. (Still fun to play as) Here is an idea I had: A spotter tool of some kind, which he has two of with a 15 second cooldown for each. They can be used to spot one person each, and when spotted it would highlight the enemy’s outline, (and maybe display their health? I thought that might be cool)
#3 - Some sort of fix to his sword, right now the lunge will pretty much only hit if you are hugging someone, making it useless against someone moving. Not to mention, quick slashing with the knife will usually kill the same speed, if not faster. I don’t know what would be able to fix this without making it stupid again, but as of now, it is kind of useless.