Phantom was just introduced yesterday, and it didn’t take too long for a huge part of the community to complain about him. However, where Sparks just recieved a few hate threads that were almost always brought down in a few seconds, that guy seems to attracts waves and waves of angry crowds with pitchforks and torches. I can actually almost hear a priest : “VADE RETRO, SATANAS !”. So, is Phantom diabolic ? That’s what I tried to figure out.
Default testing :
First of all, keep in mind that all that testing was made with the default loadout.
Once the merc bought, I didn’t waited to try our trashmouthed poltergeist in pubs. What I concluded was a bit surprising : I wasn’t that good ! I mean, my skill didn’t magically increased once I put my hands on that guy actually. Yet, I kept feeling that I got some very cheap kills from time to time, especially due to how melee works.
You see, if you execute a heavy melee attack and miss, there still a small time where your knife is visibly out, stabing thin air. During that animation, you can quickly wipe your mouse left or right. If you manage to look at someone close enough during that time, you’ll hit him. Exactly, you’ll hit the poor guy that you missed at first. It especially works well on the Katana because of the extended range, but it actually work with any melee weapon. I’ll make a video about this later, if I am not too lazy.
The Katana range is really big, and can actually hit you without the blade being visible in your body. But it’s the case for all melee weapon.
[center]http://i.imgur.com/SKLye2d.jpg
This is actually the most long range where I was able to hit my friend with a heavy attack.[/center]
About the invisibility : you are perfectly invisible if you are standing still. Moving during the invisibility will make you more visible though, but not a lot. Anyway it’s efficiency harshly depends of what player you are fighting. Not only it depends of the merc your enemy use (ex : Kira will have more trouble at aiming at you than Rhino), but it also depends of his graphical level ! I think you will have a slightly harder time to aim for him if you have a high graphics setting than a low one. And we didn’t even tried one of those potato configs ! I hope it does not allow you to litterally bypass his skill.
[center]http://i.imgur.com/KwCUy3N.jpg
High Graphics…
…And low graphics ! If you can’t see him ? Heh, he’s invisible… Or maybe he just left to buy a sandwich.[/center]
But people are not really complaining about his camouflage anyway… No, the biggest issue is his armor. While it’s only effective while cloacked, following the other feedback, that armor allows you to bypass bullets, knives, buckshots, grenades, mines, nukes, orbital strikes, asteroids, planetary annihilations, zombie apocalypses and even unicorn attacks ! Wow, that feels pretty much too powerful to be true, is it ? Is the community overreacting a bit ? Yes. From why I tested both on the field and with a friend, I am able to “tank” around 75 damage before my invisibility vanishes. Getting damaged while invisible will also drain your invisibility. There’s however once thing that is totally wrong with it in my opinion : as long as you have your armor activated, even if you only have one single percent of invisibility left, even if you are only able to stand one more hp before the skill goes out, the next damage source you recieve will be simply totally negated ! This explains why Phantom is able to tank a Fragger nade at ground zero without taking any single damage. In my opinion, this has to go. Excedant damage to your armor should go in your HP pool, and not vanish in space. I’ll make a video about this later too… If I am not too lazy.
Last but not least thing about the invisibility : that thing have the insane cooldown of SIX SECONDS ! This is just totally nuts. I can litterally stay half of my game invisible. Invisibility should be used in a much smarter way, and shouldn’t be that spammable. So on that point, I think Phantom’s skill needs a heavy nerf. 12 seconds cooldown between invisibilities should be enough.
I still need to test some of his most infamous augments though. This will be my part two. I’ll post that second part when I’ll be able to get those KEK loadouts.