From above, Phantom doesn’t need a nerf. He needs to be changed from a tank to an objective player or distractor for the rest of the team.
He needs MORE base hp. Haha, didn’t expect that did you?
No shield when he’s in camo.
A weaker quick attack. (So he doesn’t annhilate proxies and auras)
A stronger strong attack. (So he still has purpose, maybe as an assassin?)
Better camoflague when moving, but also a louder sound to counterbalance it.
He also needs to be slightly slower.
His strong attack instead of being a lunge could be something like a slow/charge up beheading melee strike. Not only does this sound awesome on paper it would prevent medics from reviving them. Further solidifying his role in the team as an assassin and objective planter that bypasses defending teams that are strong and push up too far.
This will fix the range of his attack whilst allowing him to take out multiple enemies in an area.
What this serves to do is make him more of a stealthy objective planter and not a solo meat shield and killer.
To the developers. Is Phantom a stealthy Ninja or a tanky Samurai? He needs to be one of these things not both.