Would be good if phantom could do 1 hit kill mercs when he strong attacks in the back? many games have this mechanic like TF2 or plants v zombies GW. what do you think?
phantom backstab mechanic?
I think it would be great if Phantom’s could learn to use guns ; )
But I digress, No…
No, but seriously…No.
Is there a bigger word than No? ahhh…very no?
The katana can 1hk Aura, Aimee, Kira, Proxy & Sparks with heavy attack. I think that is enough.
It really doesn’t matter because by the time you get in range to melee someone, the chances are they’ve already spotted you or you’ll kill them in 1/2 hits regardless, especially if you’re using Phantom’s jet engine ability.
He’s not a melee character so he doesn’t need a special melee mechanic that encourages people to play him the wrong way assuming you’re wanting to be competitive and not just screwing around. So, IMO, no.
Use his guns. And by guns I mean his SMG and not just his pistol. That’s another phenomena I see pretty often with Phantom pubbers where they use the pistol only if they do use a gun. I have no idea if this stems from TF2, the Scrubs trailer or both in some cases. Either way, it’s the wrong way to play him if you want to play him correctly.
I play pistol only sometimes, just for fun.
But yeah, Phantom has an SMG (high DPS, high RoF) and a heavy pistol (high accuracy, high damage) for players to use against others.
Make the most of those weapons, because I’m sure as hell that melee weapons are terrible in a fight anyways. Their DPS is worse than the Blishlock, why bother using them?
Idiots.
OK SD, that’s enough.
Change phantom’s profile pic from this pose:
TO THIS POSE:
And position his arms like this:
I demand, that you also remake the trailer, by Phantom shooting Vasilli form behind.
[quote=“TheStrangerous;204862”]OK SD, that’s enough.
Change phantom’s profile pic from this pose:
TO THIS POSE:
And position his arms like this:
I demand, that you also remake the trailer, by Phantom shooting Vasilli form behind.
[/quote]
+1
If you’ve managed to get within stabbing distance of an enemy without them noticing then there’s a 90% likelihood that you’ve won the fight already.
[quote=“sweetColumn;205059”]kinda unrelated but…
i want Samurai Phantom, not Ninja phantom.
here a cool Onna Bugeisha
And I want Ghost Phantom, neither Ninja or Samurai Phantom (We already got Kiratana).
His forearm is so underrated and cool looking.
[quote=“TheStrangerous;205096”][quote=“sweetColumn;205059”]kinda unrelated but…
i want Samurai Phantom, not Ninja phantom.
here a cool Onna Bugeisha
And I want Ghost Phantom, neither Ninja or Samurai Phantom (We already got Kiratana).
His forearm is so underrated and cool looking. [/quote]
i used his 4 slot pretty extensive-ly.
and phantom looked more of a Samurai rather than a ninja
(note: even some of the samurai have bulletproof armor, their main traditional armor is pretty weak compared to western plated armor.
it was said that western forces aid the shogunate give some of their troops to the shogun army and the samurai were shocked on how armored a standard infantry in the west. )
The EMP field is actually pretty useful for disabling health stations, mines, and turrets so you can pick off medics and heavies.
As for stealth, Phantom never was very stealthy.
The EMP field is actually pretty useful for disabling health stations, mines, and turrets so you can pick off medics and heavies.
As for stealth, Phantom never was very stealthy.[/quote]
There’s no doubt that its useful, I just liked it better on Thunder, because everyone knew exactly when and where they were disabled and when to rush in. On Phantom, its hard to know because he’s creeping around.
The EMP field is actually pretty useful for disabling health stations, mines, and turrets so you can pick off medics and heavies.
As for stealth, Phantom never was very stealthy.[/quote]
It’s useful in pubs. In a real match you’d rarely get to use the ability when you needed it against an organized team which makes him a liability as a pick. Which was the whole reason why Phantom was being re-worked. If he had the option to throw/shoot the EMP to another position on the map but keep the mechanics exactly the same it would be incredibly valuable for coordinated pushes on some maps. But when it’s tied to the refractive armor like it is your options are severely limited to the point of keeping him a non-pick.
The EMP field is actually pretty useful for disabling health stations, mines, and turrets so you can pick off medics and heavies.
As for stealth, Phantom never was very stealthy.[/quote]
It’s useful in pubs. In a real match you’d rarely get to use the ability when you needed it against an organized team which makes him a liability as a pick. Which was the whole reason why Phantom was being re-worked. If he had the option to throw/shoot the EMP to another position on the map but keep the mechanics exactly the same it would be incredibly valuable for coordinated pushes on some maps. But when it’s tied to the refractive armor like it is your options are severely limited to the point of keeping him a non-pick.[/quote]
Of course, and I liked the EMP on Thunder better for that reason, but it’s a strong enough ability to be useful when you’ve already flanked around an enemy team and is useful for disabling/avoiding turrets and mines while you’re moving without having to worry about triggering them. The EMP was more suited to Thunder but I can understand why they gave it to Phantom.
If we’re talking which AOE goes best on each merc though, I would have the EMP on Thunder and Aimee’s snitch, with the regen prevention on Phantom so that the former can disable med stations and the latter can pick people off from medium range.
The EMP field is actually pretty useful for disabling health stations, mines, and turrets so you can pick off medics and heavies.
As for stealth, Phantom never was very stealthy.[/quote]
There’s no doubt that its useful, I just liked it better on Thunder, because everyone knew exactly when and where they were disabled and when to rush in. On Phantom, its hard to know because he’s creeping around. [/quote]
That’s very true, when I was playing on a min 20 server one time, I used Phantom to disable a mine so it wouldn’t kill my entire team as they went around a corner, but when it ran out one person didn’t realize a mine was there and stood on top of it, killing him and injuring 2 more of us.