Phantom and his miserable melee weapons :(


(BananaSlug) #21

i played with 27th lvl phantom that was trying to say that he is supposed to be melee character… he has k/d 17/25… i played phantom too and i done 46/14 with blishlok beckhill loadout

and i love this argument:
" phantom should have katana on all his loadouts because irs his unique weapon and he has it on loadout cards pictures"
soo every merc should have same weapons on every card ?


(Amerika) #22

[quote=“BananaSlug;154164”]i played with 27th lvl phantom that was trying to say that he is supposed to be melee character… he has k/d 17/25… i played phantom too and i done 46/14 with blishlok beckhill loadout

and i love this argument:
" phantom should have katana on all his loadouts because irs his unique weapon and he has it on loadout cards pictures"
soo every merc should have same weapons on every card ?[/quote]

It’s like the people who argue that the scrubs trailer makes Phantom look like he should be a melee/pistol character and then also argue for better stealth despite Phantom being INCREDIBLY more visible while his ability is up in that same trailer.

You can always tell the Phantom players who watched that Scrubs trailer over and over because many of them will use the Katana and pistol only and completely forget they have access to SMG’s.


(sgtCrookyGrin) #23

When I used Katana
\\ _
\( ͡° ͜ʖ ͡°)
< ⌒ヽ
/ へ\
/ / \\
レ ノ ヽ_つ
/ /
/ /|
( (ヽ
| |、\
| 丿 \ ⌒)
| | ) /
ノ ) Lノ When I used SMGs /フフ ム`ヽ / ノ) ) ヽ / | ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ / ノ⌒7⌒ヽーく \ / 丶_ ノ 。 ノ、 。|/ー-'_人ーノ
丶  ̄ _人’彡)


(MTLMortis) #24

I would slightly lower katana dmg, increase melee swing and run speed.

Of course, he’s getting a complete overhaul so… /shrug