[quote=“Merciless;76501”]@Amerika
If you do enjoy Phantom then you know that there’s things that should be tweaked/changed. Even maybe a rework like @Watsyurdeal pointed out. I’m not very good at giving suggestions on mercenaries. I just play and when I do, it just feels like something’s not quite right when I’m playing Phantom. If you’re not playing melee Phantom then why are you even playing him at all? I’m not saying to forget about his weapon. Obviously that comes in handy at times but mainly you wanna play with the Katana right? Am I crazy? What else would you choose him for? His cloak? It doesn’t work. I see Phantoms very well when they’re cloaked which makes it useless. Which leaves me with what? I have a half functional Katana with a Kek-10. Yeah I’ll play Nader, Proxy or Bushwhacker. They all use similar weapons to the Kek-10 but they have useful abilities that make them worthwhile.
So anyways… Like you said, we have different opinions. I’ll be sticking to mine and you’ll stick to yours, forum janitor.
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I guess you have missed my 9000 posts about this particular topic hehe 
I never took Phantom as a melee only merc. I saw the rolecall video and the first thing I thought of was, “oh god that armor is going to be broken”. And I’ve been using it ever since.
I use the armor/cloak to win firefights. I use the armor/cloak to flank easier by taking basically no damage if somebody shoots me as I’m crossing a well defended area. They then have to either come track me down or ignore me and hope I don’t come up behind them. No other merc can do that.
I also knew, from day 1, that the Katana did not define him. It was “introduced” in the rolecall video and the devs said that it wasn’t exclusive to Phantom and would be available for use with other mercs in the future. I had nothing in my head telling me, “hey, you should completely ignore the awesome guns they gave Phantom and instead just melee people down”.
I love using him intelligently to win firefights and evade in situations where you shouldn’t win. I love that he has a kek10 and that he is better in melee than other mercs and I have it as an option…but I don’t try to use it exclusively. This game is not built around melee and he has not abilities built around melee. And melee isn’t that fullfilling as it’s just a left click and a right click with nothing else in the game to make it a compelling playstyle. Also, before the melee nerf, a good player would never do that well just running melee only. All it did was allow lower skilled players who hadn’t quite gotten experienced with their aim yet to do much better than normal against higher skilled players. He was annoying to play against, not overpowered as melee only. That is what caused the GIANT community uproar and backlash that caused SD to, incorrectly, nerf Phantom.
I have my ideas of what I would be OK with if Phantom were to go a few directions. They have been discussed in a lot of threads. @Watsyurdeal is pretty familiar with them and we are both pretty close to agreeing. I’m even willing to give up how Phantom currently plays, despite my love of how he currently plays, to make some changes that would benefit Phantom competitively. Of course I would just love to see his cloak go back a bit more the way it was in regards to being seen, lose a bit more armor HP as not to encourage the LOL MELEE RUSH DOWN FROM CLOAK people to come back and be given a spotting ability of some type or even the awesome idea of the EMP pulse that was brought up. That would leave my personal playstyle intact, help out people who want to be the stealthy ninja (which he’s not…he’s a really awful action hero wannabe) and give him a lot more utility and incentive to use in competitive play instead of bringing a Vassili or RedEye. Hell, I’d be onboard with leaving him as is but making him an engineer specialist.
So yeah, that’s my thoughts on the matter. Also, this is how I play Phantom. This was only day two so I hadn’t quite figured out the best way to use him yet. Now I do some pretty hilarious stuff with sitting in dark corners behind spawn waves and you can’t be seen and pick up stragglers then go after the main body. It’s rather hilarious, fun, they still have a chance somewhat and it leads to some great chases sometimes (them chasing me mostly) where I will go back to some other dark corner and sit then ambush again.