[left]Updated - January 2016.
Big Ears - Enemy footsteps and other appropriate noises are 50% louder to you. In addition, Enemies that sprint nearby your character show up on your mini map.
Sneaky - Reduces the amount of sound you generate by 50% and you don’t trigger enemy’s Big Ears.
Enigma - Reduced duration of being spotted by 70%.
Looter - Killing an enemy Support/Medic Merc will drop a small Ammo/Health Pack, killing an Engineer will reduce cooldown of yours abilities by 10%.
Try Hard - Permanent 10HP boost and you gain temporary 10HP for each death you suffer without getting a kill, up to a maximum of temporary 20HP.
Quick Eye - 60% increase to movement speed when Iron Sighted
Pineapple Juggler - Direct hits from grenades and bombs do 30% less damage to you.
[spoiler]Big Ears
Enemies that sprint or reload nearby your character show up on your mini map.
(The sound of running is really hard to catch and DB is a fast-paced shooter wherein so many things happen on the screen that we don’t really have time to pay attention to almost non-hearable footsteps. This perk needs a complete revamp.)
Sneaky
Reduces the amount of sound you generate while DOING OBJECTIVES and RELOADING by 50%. You don’t trigger Big Ears.
(Again, the sound of running is really hard to catch while audio cues such as planting a bomb/repairing EV/reloading a weapon are far more hearable and important.)
Enigma
Reduced duration of being spotted by 70%.
(Not that bad perk. It’s situational so it needs to get better to encourage people to actually have it.)
Looter
Killing an enemy Fire Support Merc will GIVE you a small amount of AMMO, killing an enemy Medic will GIVE you a small amount of HP.
(Not that bad perk but it’s two-edged sword. It shouldn’t benefit the enemy team. With the above changes, snipers can actually benefit from that perk more than once in a blue moon.)
Guardian Angel
Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position. You also receive reduced damage from molotov hellish fire by 25%.
(Not that bad perk, however, it’s situational and useless for an experienced player. My buff gives it additional utility, especially for engs who often get caught up in fire on objectives and EVs. It also fits the flavor of this perk name.)
Pineapple Juggler
Allows you to quickly hit kick nearby grenades and delaying their detonation by additional two seconds.
(It’s the worst perk right now. Even if you manage to pick-up grenades and throw them they always blow up 1m from you. The detonation time is too short to make it work with the current mechanic of Pineapple Juggler. Cooked nades and airstrikes are literally impossible to counter. Throwing back grenades should be done instantly and their detonation should be extended. This way, we could counter not only Nader’s grenades but Fragger’s as well.)[/spoiler][/left]