After playing some games with default loadout mercs (so with no perks), an idea came in my mind.
Instead of having perks that only grant a slight buff, why not have perks altering abilities of mercs ?
Some examples i found :
- Fragger -> Explosive Touch : Your grenades explode on hit but have less radius.
- Thunder -> Blinder : Your concussion grenade blind for a longer duration but doesn’t concuss.
- Phantom -> Copper Field : Your refractive cloak benefits to your nearby teammates but doesn’t affect you nor ennemy deployables.
- Vassili -> Electronical Sensor : Your heartbeat sensor detects ennemy deployables in a wider radius but not ennemy players.
- Phoenix -> Corrupted Nanites : Your healing pulse deals damage instead of healing (also affect you). Cannot self revive.

the question behind this idea is : Is the current loadout system relevant and adds something to the game ? Except for some few perks which adds a real bonus (bomb squad, guardian angel’s audio warning, drilled on some weapons, a turtle’s shield with steady can resist a jav’s rocket, etc), the rest is close to negligible. Everybody could play without any augment and won’t feel that much difference… At least i didn’t for the games i played recently.