[Performance] idPort::SendPacket: size larger thanMAX_UDP_MSG_SIZE - ignored


(WolfET) #1

Hello,

i get this error on alot of servers in the console…everytime it happens parts of my screen go black for a split second and it lags for about 200ms then the game resumes.

WARNING: idPort::SendPacket: size larger than MAX_UDP_MSG_SIZE - ignored

Anyone noticed this and has a solution?


(WolfET) #2

WARNING: sdVoiceStream::ClientWriteToStream() discarding 6 packets
WARNING: idPort::SendPacket: size larger than MAX_UDP_MSG_SIZE - ignored
Migration other match state 2: 1
[LBC] peterplane80 Disconnected.
WARNING: sdVoiceStream::ClientWriteToStream() discarding 6 packets
WARNING: idPort::SendPacket: size larger than MAX_UDP_MSG_SIZE - ignored


(Moonlighter) #3

What OS are you running, and what happens if you turn off VOIP?


(WolfET) #4

VOIP OFF, Win 7 64bit


(Crispy) #5

Can you try to get a log of the issue?

The following describes how to get a log for the Client but should be similar for a Dedicated Server if that applies.

[ol]
[li]Go into your Steam Library, and right-click on Brink
[/li][li]Click ‘Properties’
[/li][li]Click ‘Set launch options…’
[/li][li]Paste the following: +set logFileName “console_Max_UDP_Msg_Size_$Y.$M.$D_$h.$m.$s.log” +set logfile 1
[/li][li]Run Brink from Steam and attempt to produce the crash
[/li][li]If you produce the crash, retrieve the logfile:
[/li][LIST=1]
[li]Go to …\Program Files (x86)\Steam\userdata#steamid#\22350\local\base
[/li][li]Find the file called console_Max_UDP_Msg_Size_xxxx.log
[/li][/ol]
[li]See if the crash also produced a minidump (MDMP) file
[/li][ol]
[li]Go to [b]…\Program Files (x86)\Steam\steamapps\common\brink[/b]
[/li][li]Look for the most recently created MDMP file
[/li][/ol]
[li]Post a link to the files here, or if you don’t have a way to host the files, send me a Private Message and I’ll give you an email address to send them to
[/li][/LIST]

Also if you run multiple servers on the same box, edit the bat/config files with:

+set logFileName “console_ded1_$Y.$M.$D_$h.$m.$s.log” / +set logFileName “console_ded2_$Y.$M.$D_$h.$m.$s.log” / +set logFileName “console_ded3_$Y.$M.$D_$h.$m.$s.log” to record distinct logfiles.


(WolfET) #6

Hi did the Log and the dump…i send you a PM with Link.


(Crispy) #7

Thanks for the files, we’ll take a look.


(Crispy) #8

Please can you use com_showFPS 1 to enable the framerate counter and confirm your FPS for the following scenarios:

  • FPS during regular play (min/max/average)
  • Rough FPS when you experience the drops

Please also post a DxDiag so we can better understand your situation (see link in my signature on how to do this).


(king_troll) #9

most network problems are todo with the QOS service messing about and throttling UDP ports which make UDP port just like TCP and pointless, the whole point of UDP is for ISP`s etc to not be able to throttle them and why games and other stream apps use them

QOS will prioritize traffic for corporate lans, then spike another send and flood the server or client