Perception of the internet toward DirtyBomb


(Ashog) #41

We need something gameplayi dubstep-droppy like this:

//youtu.be/80_ugzgmSkc


(Donnovan) #42

My fan number 1 attacks again!

Already earned $0.07 with that video!

$0.05 goes to Splash Damage lefting to me $0.02!


(Loffy) #43

Great music and video, well done.


(Mustang) #44

The death animations in that Warface video were amazing, if they’re anything like that in the actual game I’ll be impressed.


(SockDog) #45

[QUOTE=Maca;427709]
//youtu.be/3L9U1OGv-Ag

This F2P game based on crytek would at first glance compete for similar demographic. There needs to be something very clearly different in any future trailers or things for DB. Something that shows to any uninitiated person that there is something different compared to this yet another game that has classes. Be it just different mindset or mood or somehow different (hopefully better!?) game mechanics and features.[/QUOTE]

Few things I picked up on from this.

[ul]
[li]Dust and Atmosphere - The scene looks very alive, dust, smoke, fire. Dirt being kicked up. DB by comparison (and I know there is an environmental pass to be done in this regard) looks very sterile and non-interactive.
[/li][li]Rock music - I know we’ve been through this but if you’re trying to push the game as an all out adrenaline fix the Brink style music really doesn’t fit, it sounds like a modern John Carpenter horror OST.
[/li][li]Players grouped together - There are several scenes in this video that show, close up and centre, players working together. It doesn’t overdo what they are doing but it does shout that your and your team are in this as one.
[/li][li]Unqiue visuals (ir/heat) - Snippets of cool stuff that make the game unique or at least on par with current fads. I’d expect this to be stuff like the death holagrams and if we get it spectator tools where you could have a birdeye view (commander view) of the map, overlay heatmaps on it etc. Again, does need to be explained, just look fecking awesome.
[/li][li]Slo-mo - Your artists and animators are building detailed assets, so much so they need to have them take up a good chunk of the screen :wink: . Slow down the action and show off those assets, I want to see the gun action as it fires, I want to see explosions kick up a ton of debris and know a guy flying.
[/li][/ul]

Of course I’d categorise this sort of campaign as directed at the “Holy ****! That looks awesome!” crowd. But really, playing one type of media campaign here is going to leave some substantial chunks of people uninterested.


(iwound) #46

its a cgi video. heres some gameplay, not so much atmospherics in it actually. DB has a lot of floaty stuff already blowing in the wind.
[video=youtube_share;S_4gpVOgJdg]http://youtu.be/S_4gpVOgJdg[/video]
the graphics are very nice though. nice trees. not sure on gametypes looks like tdm. theres some good explosive effects.
no apparent reason for fighting. but heres the backstory, sound familiar.
[video=youtube_share;dKdQ7xuYXx0]http://youtu.be/dKdQ7xuYXx0[/video]


(rookie1) #47

I didnt know Warface …wow real nice stuff …a seller …im impress
edit: liked how they show class …and its adrenalistic :stuck_out_tongue:
Medic is a real medic guy :smiley:
very nice Trailer


(Runeforce) #48

Nice editing, Ashog. It got a good flow to it! Seems like you actually know what you are doing :slight_smile: (which is the exception, more than the rule in those type of videos.)

EDIT:

Nice editing, Ashog.
I mean Donnovan :o or whom-ever :slight_smile:


(acQu) #49

I already said it in another thread, but look at 1:59, it says “Double Kill”. I want these with hack and slay font-style in DB :d


(SockDog) #50

Yes. I wouldn’t suggest going the CGI root, just saying those things came to mind as “key exciters” when I watched it. I really hope SD can lay on the atmosphere quite thick when they get round to it without getting backlash from the fugly gamer crowd. Burning wrecks providing smoke cover, which of course needs to billow and move like it’s being blown by the wind. Just played Sniper Elite v2 and the grenades in that leave a nice smoke effect behind.


(rookie1) #51

something very interesting in the gameplay at 3:41 & 9:32 apr :wink:
[video=youtube_share;R-lTeEFm6qM]http://youtu.be/R-lTeEFm6qM[/video]


(Breo) #52

Crysis 2 has similarities with DB the playground is NY instead of UK.

This song fits perfectly with the theme of the game:

[video=youtube_share;JGy2F6fec3A]http://youtu.be/JGy2F6fec3A[/video]


(BomBaKlaK) #53

in the idea yes but kind of rnb style really not my cup of tea, look like a teen movie


(rookie1) #54

Looking at all these games …Its gonna be hard for DB in this Battle .
I just hoping for the best and that someone might find and apply something realy cool that could lift DB higher .
We are 500 brains …find something soldiers!
gogogo:penguin:


(acQu) #55

Yes, what is important is that you present as accurate as possible. One example: on the main website there are a couple of quotes from old W:ET players and i understand that they are there. They mainly compare DB to W:ET. And this is wrong. It’s not. These comments were done in early alpha and alot are just, you know, something nice to say. Now they are on the front page and old W:ET players will think: “hey great, some old W:ET player say this is like W:ET, it must be good” to only download it, try it out once, and realize that it is not. Loads of other examples could be given, for example people who never played W:ET will be judging W:ET based on DB etc …

I am a bit sorry, because some guys will be mad at me now. Was not meant to be. My point is simply that you should present as accurate as possible. This early in alpha alot of stuff is going to change, so present as few material as possible and only start presenting when you are sure it will not undergo a major change. And foremost, do not present this game as a W:ET, it is highly deceiving.

Again sorry for the words, but i am highly worried. This is not what a W:ET successor deserves. Imagine someone does not know A, then you present him B and tell him this is about the same as A. What happens if A and B are different. Right. A truly wrong judgement of the game A, with regards what could be seen on B.

EDIT It is simply not the way to try to convince people of class and teambased gameplay by comparing it to old giants, which will be doomed by repuatation, if all they say about them is old myths and nothing self-empirical.


(earth007) #56

[QUOTE=rookie1;428000]I didnt know Warface …wow real nice stuff …a seller …im impress
edit: liked how they show class …and its adrenalistic :stuck_out_tongue:
Medic is a real medic guy :smiley:
very nice Trailer[/QUOTE]

I’ve been in warface US closed beta for more than a month now. That game is a pile of poop tbh. It looks great and the weapons sound nice, but that’s pretty much the only 2 good things I can say about that game. The game has to be launched through a browser based service called gface. Net code is seriously bad, which leads me to believe that warface has P2P connections, not dedicated servers. Movement also feels really sluggish and clunky. I’ve played the Russian version as well and that version terribly pay to win. If you are a sniper, you can just spend a couple of bucks and buy a super OP as50 and it’s gg after that. Even in closed alpha, DB is a 1 million times better game than warface.


(SockDog) #57

@acQu
None of the quotes says the game is W:ET. It’s a spiritual successor and will have familiar and unfamiliar elements. People misinterpreting that really can’t be helped, they’re reading what they want to read.

It’s also worth pointing out that the emphasis here is to release lots of information to avoid people speculating and working themselves up into a frenzy over scant details that really mean nothing.


(chippy) #58

Developer diaries interlaced with raw footage (scrims + comms if possible) focusing on something like:

“Here we see team X talk about Y to make Z happen. We use the information from our users too make A better since B often gets treated like C”.

Obviously with a better copywriter than myself, but hopefully you get the point.


(acQu) #59

Sorry SockDog. One of the quotes was yours, i knew it would not be liked, but i can’t help it and state that it is wrong.

I would have really liked if there would never been any teaser trailer and DB would not be known to public by now. But, as it is by now, there are already 3 teaser trailers and sideinfo (such as quotes, pics) in the web all showing an unfinished game. And on top of that there are quotes describing some part of it, which is blatantly wrong if you consider it is an unfinished game and you can not know how the final product will look like to put an accurate quote out there to describe it. They are also not meaningless, i find them misleading. They represent a way of marketing strategy i do not agree with, this stuff simply sums up. Look at Brink for example. There was tons of prerelease material all showing an unfinished game. I find that ok to a certain extend. I think i said it already somewhere else: there is always a risk to overhype a game. Which in this case means: how can you hype something if you show something unfinished. Well, it is a difficult glide i admit, there is no best recipe, but the quotes are not good and have a meaning as well. The teaser trailers as well.


(SockDog) #60

[QUOTE=acQu;428355]Sorry SockDog. One of the quotes was yours, i knew it would not be liked, but i can’t help it and state that it is wrong.

I would have really liked if there would never been any teaser trailer and DB would not be known to public by now. But, as it is by now, there are already 3 teaser trailers and sideinfo (such as quotes, pics) in the web all showing an unfinished game. And on top of that there are quotes describing some part of it, which is blatantly wrong if you consider it is an unfinished game and you can not know how the final product will look like to put an accurate quote out there to describe it. They are also not meaningless, i find them misleading. They represent a way of marketing strategy i do not agree with, this stuff simply sums up. Look at Brink for example. There was tons of prerelease material all showing an unfinished game. I find that ok to a certain extend. I think i said it already somewhere else: there is always a risk to overhype a game. Which in this case means: how can you hype something if you show something unfinished. Well, it is a difficult glide i admit, there is no best recipe, but the quotes are not good and have a meaning as well. The teaser trailers as well.[/QUOTE]

I can only speak for myself when I say that the quote is accurate. DB is a modern shooter but with its roots firmly in old standards. Likewise for the other quotes. I don’t see what you feel is misleading about that, especially when each quote says “closed alpha tester”. It’s really only misleading if you want it to be.

As for not sharing videos and such, SD is making an effort to engage their customers on multiple levels. We’re in the Alpha but others simply have only the material SD is sharing with them. We’re talking here of ways to not only hype the game (people need to know about it) but also how to explain what’s happening in the game.

I get your point that at this stage things can change but IMO it’s better to explain a change than face insurmountable expectations. Better to be up front about your product than tease with silence (especially in the face of the silence that Brink received).