So, I’m using some of the desert rocks by SD in my project. They work fine on my end, but on anyone elses machine, the skins show up as the organge and black grid. No other models do this… just the rock models. Anyone else experience this / know the fix for it?
Also, the pendant10k model, under models/mapobjects/light/pendant10k.md3, shows up as the red, green and blue X Y Z axis on other peoples machines, but not mine. I haven’t tried the p_nolight.md3 as an alternative, but again, no other models do this, only pendant10k. It shouldn’t even be an issue since it gets compiled into the BSP I thought…
Both models show up fine in radiant… what gives?
Everyone else can’t…