.pcx and terrain texturing


(iistrust) #1

Ive started to make my terrain by hand (inspired by socks work) and im not quite sure how the texturing works 4 it. There are some old tutorials that say to refer to the texture directly (for RTCW) but ET uses .pcx files. ne1 know what to do??


(Mean Mr. Mustard) #2

Are you looking at sock’s tutorial for terrain alpha blending? If so, then you don’t need the .pcx file. You can texture your terrain and then through a shader blend it to other textures depending on the surface normal vector.


(iistrust) #3

yeah thats what im trying to do but im havin a few problems! im still not quite sure about how to use shaders properly. How do you make the shader available 4 use in the program? I know how to reference the shader, but then how do you reference the texture?? Im confused???


(seven_dc) #4
  1. you create shader file with a text editor (notepad).
  2. You save it named yourmapname.shader
  3. You ad in the shaderlist.txt one row yourmapname (without the .shader -end) (shaderlist.txt is in your scripts directory)
  4. You open (restart) radiant!

Body Science


(iistrust) #5

ah, i wasn’t adding to the shaderlist.txt, il try it again when I get a chance, cheers!