PC Users RtCW/W:ET/ET:QW players


(-XVX-) #1

I still think W:ET is the best online shooter. Not only did it have great shooting, great teamplay, great mechanics, but many ways just to be silly, whether throwing a dynamite at a teammates face for no reason or pushing someone off a cliff.

I thought ET:QW had fantastic maps, I loved the deployables, medic ammo crate instead of adrenaline, still had fun vsays, but a goofieness factor was lost, as well as good shooting. And I was one that complained about vehicles, because I hated having to go soldier just to try and counter a good pilot in a flyer, when our team had no good vehicle operators.

Wolfenstein was, as we all know, an epic failure (Yes, I know that wasn’t SD’s fault).

I’ve been hesitant about Brink and after watching GreasedScotsman’s 5v5 tournament and seeing the feedback here, I can’t help but think of Wolfenstein’s 50 page thread about community feedback for gameplay. Everything I’ve feared about this game seems to be true. The consoles are where the money’s at and that’s what they will pander too.

What pointless fun it was in W:ET to knife a chair to pieces, break down a picture, all interaction with the environment seems to be now gone. There aren’t even doors to open anymore with a primed grenade or clever places to plant a dynamite. Nowadays, in these new shooters, when I fire a sniper rifle, it recoils for me to some seemingly random place, instead of learning how to control it with practice.

GreasedScotsman’s 5v5 tournament seemingly ended in mostly frustration, since the teams couldn’t even do the first objective. The maps look poorly designed and it seems even Wolfenstein had a deeper strategy than this.

I still play W:ET and I have a new appreciation for ET:QW. which I also still play. But can anyone give me some reasons on why I should buy Brink? Do people feel this multiplayer will last longer than Wolfenstein?

Thanks.


(tokamak) #2

Currently I see Brink as a fresh take on the genre rather than a real step up. There’s too much consolish things added to it that heavily compromise the qualities that the first two instalments of ETQW have. As a player you have far less potential power. A big thing in both ET’s was that well thought-out plan, even with mediocre shooter skills could sway an entire battle. This is simply not the case in Brink. Most actions you can do have been thought through and institutionalised. You’re no longer working with your own ideas but simply selecting from the ones that the game offers to you.

While playing I keep imagining how it would be like with the typical ET’s high-damage, frantic game mechanics. It makes me melancholic.


(dazman76) #3

Honestly - I do like Brink, and I want it to succeed. However, while I’ve enjoyed my time playing so far, it doesn’t quite measure up to ET:QW for me. And yeah, I know they weren’t trying to create ET:QW 2 - but surely there was an intention to better their previous title? I did play some ET:QW games again recently, and enjoyed myself - and I’ll probably do so again in the next couple of weeks.

With some changes and fixes, I’ll be happy to play Brink for some time.

I never got into W:ET - I did play it briefly, and enjoyed it - but IIRC, Red Orchestra (the original mod) stole my time, as I absolutely loved it.


(neg0ne) #4

coming from RTCW / ET / ETQW … i like brink.
it´s different, adds some new aspects, it´s not ET or ETQW, but it has a big potential…

IF:

SD brings a descent PC Update that eliminates all the comromises to console and revives some good things from former titles ( like the serverbrowser for example) … soon…

… or the game will be lost to the PC fanbase.

and that would be a shame.


(goat72) #5

[QUOTE=>< V ><;317472]I still think W:ET is the best online shooter. Not only did it have great shooting, great teamplay, great mechanics, but many ways just to be silly, whether throwing a dynamite at a teammates face for no reason or pushing someone off a cliff.

I thought ET:QW had fantastic maps, I loved the deployables, medic ammo crate instead of adrenaline, still had fun vsays, but a goofieness factor was lost, as well as good shooting. And I was one that complained about vehicles, because I hated having to go soldier just to try and counter a good pilot in a flyer, when our team had no good vehicle operators.

Wolfenstein was, as we all know, an epic failure (Yes, I know that wasn’t SD’s fault).

I’ve been hesitant about Brink and after watching GreasedScotsman’s 5v5 tournament and seeing the feedback here, I can’t help but think of Wolfenstein’s 50 page thread about community feedback for gameplay. Everything I’ve feared about this game seems to be true. The consoles are where the money’s at and that’s what they will pander too.

What pointless fun it was in W:ET to knife a chair to pieces, break down a picture, all interaction with the environment seems to be now gone. There aren’t even doors to open anymore with a primed grenade or clever places to plant a dynamite. Nowadays, in these new shooters, when I fire a sniper rifle, it recoils for me to some seemingly random place, instead of learning how to control it with practice.

GreasedScotsman’s 5v5 tournament seemingly ended in mostly frustration, since the teams couldn’t even do the first objective. The maps look poorly designed and it seems even Wolfenstein had a deeper strategy than this.

I still play W:ET and I have a new appreciation for ET:QW. which I also still play. But can anyone give me some reasons on why I should buy Brink? Do people feel this multiplayer will last longer than Wolfenstein?

Thanks.[/QUOTE]

Tbh, this is my favourite game since the original RtCW. I’ve played most things since then, but after 30 mins with Brink, I started to get a grin on my face that I’ve not had since my last Wolfie clan match. The most obvious thing to me is that win or lose, at the end of a game with good players, you feel like you’ve achieved something and it makes me want to rush downstairs and tell the missus about it (not that I do!) It’s not the same as RTCW or ET of course, and it has it’s issues as can be seen in some of the more reasonable posts on these forums.

Whether or not SD will provide some of the things that we would like for a healthy competitive game, I don’t know. But personally I’ve already had my money’s worth from this game so anything from this weekend onwards is a bonus! I learned some time ago that as new games come out, they never meet the expectations you had based on your rose-tinted memories of older games. Maybe newer games are worse, or maybe we just don’t remember what our previous favourites were REALLY like. But for me, Brink is the closest anything has come so far so the original RTCW.

As far as comparing to Wolf09, you already know that the situation was different. Last-minute developer brought in to finish someone else’s work which was already behind schedule. Brink is completely different and is not trying to emulate something else, which Wolf09 was. Also, there was complete disinterest in trying to solve any of the issues with that game - probably because they all the devs got sacked or something :slight_smile: - but this is not likely to be the case with this game. SD have spent too much time on this, and unlike developers who release recycled CoD and BF games every year, they have too much to lose if they don’t get it right in the end.

To summarise, yes it IS dumbed down compared to ET, etc. But the core gameplay is recognisable to those of us who played RTCW, ET and QW. How similar is debatable and probably personal, but those of us playing it are definitely having fun and not suffering the frustration you get with yawn-inspiring games like CoD and it’s clones.

Just my tuppence-worth…


(tokamak) #6

I really wish for that to happen. I’m glad the console players can finally experience how a real shooter is supposed to be but there’s no need for the PC to be down-tuned towards this platform.


(Rex) #7

Sorry, I can’t, cause there is none.


(goat72) #8

In your opinion…


(mortis) #9

At first, I thought Brink was a radical departure from W:ET and ETQW. But now that I have played it more, I have had plenty of games that remind me of what I like about W:ET. It has taken me a while to get good at moving around parkour style, but I’m starting to get a handle on that. W:ET had beautiful simplicity and symmetry. ETQW was fun as well, but certainly more complex than W:ET. There were certainly many silly things you could do in W:ET, pushing chairs around, etc, but there were lots of other things missing, like objectives specifically for medics, field ops and covert ops, for example.

Brink represents the next step in the ET franchise to me. I wouldn’t say it’s inherently better or worse than any other ET game. It has many of the old features I like, and a few things I dislike, but I’m coming to enjoy Brink more than I expected to. Last night I was raging some new-to-ET nublets on a full server. For the first time, I was really reminded of the fun that an arcade shooter can bring, and the effect to that buffing teammates has on mission success and gameplay. In that regard, Brink is better than the other two. I still play W:ET on Euro ET Pro servers, and many of them now run custom scripts that add mission time progressively for completing objectives, just like Brink does natively. I do see some annoying traits that reek of console games, but I am still a satisfied customer.

It is a game that is similar but different to its forebears, but I have found that it was very easy to transfer my previous ET skills right over to this game. I have predominately played engineers in all three games, and while my role has changed somewhat over the years, I still can rage the kiddies with my mines, my turrets and lots of headshots. Plenty of action for me. The game does have some visual and audio bugs, but none of them have really affected my game, TBH…


(ScumBag) #10

[QUOTE=>< V ><;317472]
I still play W:ET and I have a new appreciation for ET:QW. which I also still play. But can anyone give me some reasons on why I should buy Brink? Do people feel this multiplayer will last longer than Wolfenstein?

Thanks.[/QUOTE]

You should buy Brink because, as you stated, you really enjoyed the previous 2 SD games. That’s why I bought it. SD built credibility with me by putting out a pair of back-to-back quality releases, and so I gave them the benefit of the doubt and dropped my $50.

This is the same reason I buy anything. If I’ve never heard of an artist/restaurant/author/developer then I will rely on reviews and word of mouth to drive my purchases. But if I already know that I like what they are selling I’ll buy it based on personal experience.

As for how long it will last? Too hard to say. DLC is coming which will maintain interest. I got really used to the wide-open spaces of QW, and the ability that provides to do random and unexpected actions that force the enemy team to adjust tactics. It was really easy to get behind enemy lines in QW and create confusion. Brink is more tightly spaced and geared to close combat. Good teams push forward together as a unit like a SWAT team clearing room to room. I can see how that might get boring more quickly.

Eventually I can see the console players dropping out and the few hardcore PC players hanging on waiting for the next team shooter. Personally I went to L4D2 for a while in between QW and Brink and enjoyed that immensely. YMMV.


(Aza) #11

I feel the same way, I’m enjoying brink but there’s just a lot of aspects that just doesn’t feel right…like if its tweaked just a bit it’ll be there. And yea a lot of those moments are attributed to the consolized portions of the game it feels like. There’s really not much room for individuality in the game it seems far as some of the gameplay mechanics (unique plants etc) I dunno how many times I’ve gone into a slide and immediately try to hand out ammo/revive while I’m sliding but that doesn’t happen…you slide, stop, stand up, and toss it, and in the process get yourself killed cause of it. That or your hand out targets the wrong person and you end up doing a 180 and chasing after someone else.


(CalUKGR) #12

Just being able to issue orders to AI bots in ET:QW is a WIN over Brink. That’s just for starters.


(CyBeR Junky) #13

:stroggbanana:Just buy it,:eek:It’ll be KiCk AsS Just like RtCW,:infiltrator:I still play ET:QW from day2day:oppressor:


(king_troll) #14

stick to quakewars, play offline and get good an controlling vehicles, they are not really needed, they are just faster then spinting across a map while the maps are not that big anyway

an online game isnt good in todays world without vehicles


(jaggerzz) #15

Ok I have been racking my brain, and I have over 60 games, but cannot figure out what W:ET, ET, and ET:QW are. little help please…


(xdc) #16

wolfenstein enemy territory, and enemy territory quake wars

also i get the feeling this thread is a replica of ‘brink pc feedback’ sticky
http://www.splashdamage.com/forums/showthread.php?t=26777&page=5


(howie) #17

Words can’t describe how much I disagree with you :stuck_out_tongue:


(CyBeR Junky) #18

This are older SD game’s


(king_troll) #19

Return to Castle Wolfenstein: Enemy Territory - http://www.splashdamage.com/wolfet

the whole game can be download from here

quakewars http://www.splashdamage.com/etqw


(king_troll) #20

UT2k maps are twice the size of QW, you have room to fly around and camp in UT2k games where vehicles are actually needed to move you team or self to the other side of the map

if you want a tactical team based game, like BF2 or something, you need big maps and vehicles, with semi realistic terrains like quakewars