If ET:QW runs good on Doom 3’s pc specs, then I’ll eat my hat. You can bring that up when ET:QW is relased and if it runs ET:QW on that spec with more than 20-25 fps.
Pc specs
What could one guess the recommended SERVER specs for ET:QW would be?
If you look at BF2 server requirements ( http://www.serverwiki.org/index.php/BattleField_2_Windows_Server_Setup ), you need a
1Ghz CPU and 384 MB minimum from the server CPU for 16 players, (62Mhz & 24MB RAM per player), and
3Ghz & 1GB RAM for 64 players (47MHz & 15MB RAM per player).
What the exact MHz and RAM per player is for BF2 I dont know, but it should be somewhere between 47-62MHz, and 15-24MB RAM.
And I guess the BF2 server requirements would be similar to the ET:QW server requirements when it comes to CPU & RAM.
Comments on this?
How can you compare BF2 with ET:QW? Based on what? If you want to compare with an other server you beter take Quake4. This is more or less the same engine.
Btw BF2 server is one big executable of crap.
Quake 4 and ET:QW could be incomparable as well… Quake 4 still used per-poly hit detection, if I remember it right.
Quake4 is hitboxes and Doom3 is per-poly…but i maybe wrong…(does happen sometimes)
Holy turdbuckets. I didn’t think anyone was actually considering upgrading to Vista, or getting a system for it.
Quake 4 and ET:QW could be incomparable as well… Quake 4 still used per-poly hit detection, if I remember it right.
If it looks like a duck and walks like a duck…
What do you think the likelihood is that if the Doom3 engine is used that ETQW will have per poly hit detection? I’d say that it’s very, very, very, probable that it would be per poly in ETQW just based on that fact alone.
Additionally, squirrels have hinted that I’ve correctly analyzed the per poly v. hitbox issue.
If you need to upgrade now to play some of the great games coming out, such as Quake Wars, then waiting for Vista and DX10 is dumb. That stuff isn’t going to be out for quite a while and even when it is it’s going to take a while before DX10 hardware is required. I’m sure if you buy a nice machine now it will last you a couple years just like always.
Mortis, your post confuses me but I assume you’re joking. Quake 4 uses hitboxes and ET:QW has it’s own entirely new netcode, which I’m assuming also uses hitboxes. From the Wikipedia Quake 4 article:
One of the changes to the network code is a move from the per-polygon hit detection system used in Doom 3 back to using hit-box system like most other online first-person shooters such as other Quake games and Counter-Strike.
Just groggy this morning from my allergy medicine. I was thinking about Doom3, but the part about squirrels hinting to me is true.
Isabel Lucas wrote:
Yeah but you’ll have the last laugh on anyone who buys hardware at the moment.Windows Vista is out next Jan and DX10 won’t run on any existing graphics card as it needs a brand new architecture.
Datoo Wrote: If you need to upgrade now to play some of the great games coming out, such as Quake Wars, then waiting for Vista and DX10 is dumb. That stuff isn’t going to be out for quite a while and even when it is it’s going to take a while before DX10 hardware is required. I’m sure if you buy a nice machine now it will last you a couple years just like always.
Actually some DX10 games will be available straight from the word go. EA’s Crysis is to be DX10 and there are some others that I can’t remember at the moment, but there are a few titles.
Whether or not EA and the other companies will produce more than 1 version to cater for those without DX10, I don’t know, but to me it seems dumb to spend £400 on a top of the line video card, only to have to bin it come January, which lets face it is only 8 months away.
Same with many other pc components. Vista was to ship with EFI a replacement for the BIOS thats a big advance forwards and allows true 64 bit computing. That is now shelved at release although it will be resurrected a short while after so I understand it. EFI requires a new EFI specific motherboard, which is going to mean a new processor as on AMD at least they’re likely to be socket M2. Socket M2 requires DDR2, and so it goes on.
At the end of the day, you make your own choice on upgrading but just be aware that to get the max out of Vista and run Hi Def Video, you might be needing to spend £1,500 + next January / February and change most of your PC’s major components. This really is a time of big change.
Vista will run on lesser pc’s (although even basic Vista requirements are quite high), but for gamers wanting high performance and DX10, its really going to get quite expensive so personally I’d have a 2nd think before making any major upgrade at the moment and if you absolutely have to make an upgrade in order to play a game such as ETQW, my suggestion would be to keep it as modest as possible with a view to making a major upgrade post Vista.
Al.
First of all, 8 months is quite a while, especially since Quake Wars should be out by then. Second of all, Even once DX10/Vista is released there are not going to be very many games out that support it right away. So far all anyone has said to my knowledge is that Crysis will support DX10. In other words, they will most likely have support for dx9 cards. They would not release a game that very few people have the hardware to run.
If I was going to wait for anything, I would wait for conroe/AM2 this summer. Regardless, if you build a nice machine now it should still last you around 2 years as is the average.
You dont need a DX10 card at all to run DX10 games. A DX9 card just doesnt show the new DX10 effects. The same effect as COD2, you can choose between DX7 and DX9. I even use DX7 as DX9 is to heavy for my DX9 card (Radeon 9600pro).
But yeah, I would wait for AM2/Core 2 Duo (Conroe). An Intel Core 2 Duo seems to be 20% faster then a FX-60 while the Core 2 Duo was just an affordable cpu for most of us.
My pc specs:
p4 2.4 Hhz
512 mb ram
ati radeon 9600 pro 256 mb
I can run doom3 on high, but will i be able to run ET:QW on medium, if not, high?
You dont need a DX10 card at all to run DX10 games. A DX9 card just doesnt show the new DX10 effects. The same effect as COD2, you can choose between DX7 and DX9. I even use DX7 as DX9 is to heavy for my DX9 card (Radeon 9600pro).
Yeah you do.
Completely different instruction set and architecture in Direct X 10.
Direct X 10 isn’t like previous Dirext X releases, it uses unified shader technology 4.0 which can’t be supported on existing cards as the instructions are completely different and it doesn’t use pixel pipelines to render in the traditional way.
As I understand it its not possible to put Shader Model 4.0 instructions and Shader Model 3.0 instructions in the same game so on that basis a game will either be DX9 or lower, or exclusively DX10 shader model 4.0.
That said you probably can run DX10 on a DX9 card if you only use shader model 3 in your game as its shader model 4 thats the problem, but as its shader model 4 thats responsible for the big advances in DX10 that would be somewhat pointless.
Al.
Intel’s next processor, Conroe or Core 2 Duo, is coming out in July. Preliminary benchmarks are showing Conroe to be quite a powerful processor, and it should debut at an affordable price.
AM2 is coming out before that, I’m not sure when exactly, maybe like in a month. AM2 is not a new processor, it’s simply a new type of processor slot and a new memory controller. It allows the use of DDR2 Memory with Athlons. AM2 should not really give any significant performance increases.
AMD’s next processor, the “K8L”, isn’t coming out until the second half of 2007.
I think you are right about DX10 not being backwards compatible, however there is a lot of conflicting information and marketing hype flying around right now. It’s not clear exactly when it’s going to be necessary to have DX10 hardware to run games, and I will bet you that it’s not going to be when Vista is released. In fact, if I understand correctly, full DX10 support (WGF 2.0) won’t be released until after Vista comes out.
I still think it’s a bad decision to hold off upgrading because of DX10. Developers/Publishers are not going to release games that makes hardware you bought a year ago completely obsolete.
See:
http://enthusiast.hardocp.com/article.html?art=MTA0NSwxLCxoZW50aHVzaWFzdA
Read the 2nd article - nice. I got all my info from Microsoft’s Direct X SDK website.
Some good presentations / slides on Microsoft site, but very much over the average guys head / myself included.
Its hard to guess what the developers are going to do. We could see DX10 with shader 4.0, DX10 with shader 3.0, or seperate versions of a game with DX10 / DX9 support respectively. Who knows.
What I do know is that we have an expensive upgrade path ahead although it also promises effects like we’ve never seen before.
If you’ve not seen Direct X 10 in action, here’s a video of Crysis on DX10 - ligthing effects are amazing:
Look at GDC 2006 Trailer HD (sorry you have to watch an advert 1st).
Al.
PS personally I won’t be buying into Crysis. Other trailers haven’t impressed me and after the BF2 experience it will be a long time before I buy EA again - too many nerfs and absolutely full of bugs.
First of all, DX10 is Vista exclusive, so you have to buy a whole new, massive operating system. Then you have to buy a DX10 card.