PC Gamers: What needs to be done to stop the population drop?


(Azev2000) #1

Many of us still check the boards even though we are not playing in hopes that some change will happen that will improve the game and stop the mass exodus that is continuing day by day.

Yet again today the peak players online on steam is lower than any number last week and all of last week the number was lower than the previous day.

I myself have reduced my playtime down to almost nothing. I had a hard time pinpointing at first exactly why the game was so forgettable. Yes there are some glaring issues. However what are some of the reasons stopping you from playing?

Please do not turn this into an SD BASHFEST. That is not the purpose of this thread. This is to attempt to possibly help the devs and possibly even MODDERS if an SDK is released in the future.


(murka) #2

I honestly like a community where i know almost everyone important more.

I mostly get frustrated because of people taking ages to get used to this game and playing on teams filled by noobs ,but this can be easily fixed.


(DrpPlates) #3

Brink is not a PC GAME- its a console game… plain and simple…
cant fix that… :frowning:


(tokamak) #4

We already have a thread in which everything that is wrong with the PC is described.


(amazinglarry) #5

I’m a little disheartened to see so many empty servers too, and just a handful of ‘full’ servers. Makes it a bit frustrating to level up new guys but, as of this moment I’m still usually able to find a decent server, even if I am approaching the 80 ping mark.

I’m not sure what can be done to bring back players, though. Chocolate Chip Cookies, may help?


(shadyadi) #6

What are the reasons stopping you from playing? Unless you are having driver issues and the game is physically unplayable, or you don’t actually like it surely this is the exact kind of attitude that is going to kill the game?


(Smokeskin) #7

I think it needs a few things.

Chat on cutscenes and debriefing screens. I really want to talk to the lther guys on the servers about the game.

Balance the guns. I want to try different guns, I want to fight people with other guns. Change will make people want to try new things.

Some balance issues. Mainly make reversing hacks different, it is a huge problem. And some maps respawn timers have to be changed to be more in favor of offense.

The player base won’t continue to dwindle. Plenty of people like this more than anything else out there atm and I don’t see any contenders on the horizon. CoD and BF can pretty up their engine all they want, they’re not going to change the core gameplay so they won’t steal all the Brink players. I managed to play TF2 with never more than 5 servers available (the rest had bots, premium content or 32 player spamfests, all of which is horrible), Brink has a LONG way to go before it gets as bad as that :smiley:


(fearlessfox) #8

I have 15 unique 24 man, mostly vanilla setting servers on my TF2 browser. And they’re just my favourites. There are plenty more.

Sure, there’s a lot of chaff, but there’s also a lot more quality rooms available if you know how to use the filter system.

Not comparing this to Brink, just responding to the above.

TF2 is doing fine, cosmetic silliness aside.


(RaKeD) #9

Imo the gunplay needs to be adressed.

It hasn’t reached a satisfying level yet, the positive feedback is missing because there is a lack of control.It just feels too random, when you do a headshot you don’t feel you worked for it or it s because of your skill.(artifical bullet spread).

This topic in the Brink Clans and Competition section of this forum basically talks about that… Most of these ppl know what they are talking about.

http://www.splashdamage.com/forums/showthread.php?t=27005


(legend123) #10

I have A LOT of suggestions (all mentioned in the other thread).

But honestly there is not one thing we can do to significantly raise the population more.
Its below 4000 now.

PS: W:ET had more ppl playing yesterday than Brink did. Hows that?


(tokamak) #11

This puts an end to my sessions more than anything. I NEED the ‘pillow talk’ after each match, it gives much more meaning to the next game, which you will play anyway to finish your last sentence.


(Smokeskin) #12

[QUOTE=fearlessfox;329762]I have 15 unique 24 man, mostly vanilla setting servers on my TF2 browser. And they’re just my favourites. There are plenty more.

Sure, there’s a lot of chaff, but there’s also a lot more quality rooms available if you know how to use the filter system.

Not comparing this to Brink, just responding to the above.

TF2 is doing fine, cosmetic silliness aside.[/QUOTE]

Could you PM me your list, I’m in Europe too, and I’ve been asking on servers and forums, and people say they know of such servers, but so far no one has been able to provide me with them. It usually turns out that people not only count UKCS servers twice, but also forget they aren’t 24 man servers. Many attempts at playing TF2 have ended with no slots on my few favs, then a bit of searching on games that inevitaly turn out to be with bots or premium content or random gifts, then just finding something else to do.

I’ll be happy if many such servers actually exist, but bottom line is it is MUCH harder to find a good TF2 game than it is to find a good Brink game. And Brink is a better game anyway.


(PsYcHo) #13

[QUOTE=legend123;329774]I have A LOT of suggestions (all mentioned in the other thread).

But honestly there is not one thing we can do to significantly raise the population more.
Its below 4000 now.

PS: W:ET had more ppl playing yesterday than Brink did. Hows that?[/QUOTE]

Imo you can’t compare that. Its free :wink:

/agree what Smokeskin said. Those things need to get fixed/balanced/added.
And, the soundbug still appears sometimes. This sometimes makes my clanmates leaving the game and stop playing it!


(Smokeskin) #14

[QUOTE=RaKeD;329770]Imo the gunplay needs to be adressed.

It hasn’t reached a satisfying level yet, the positive feedback is missing because there is a lack of control.It just feels too random, when you do a headshot you don’t feel you worked for it or it s because of your skill.(artifical bullet spread).

This topic in the Brink Clans and Competition section of this forum basically talks about that… Most of these ppl know what they are talking about.

http://www.splashdamage.com/forums/showthread.php?t=27005[/QUOTE]

I love Brink’s gunplay. All these tighten the CoF petitions are really lame. Deciding fights on aim alone would dumb the game down to the one-dimensional gameplay you find in many other FPS


(riptide) #15

And it’s more balanced and polished.

LMAO! If FPS players wanted to play a game of luck they wouldn’t be FPS players. Oh and people who can’t aim would probably prefer this erratic system… Nobody who is capable of 40%+ LG or shooting headshots the majority of the time would ever want to be penalized for their ability.

Oh and I fail to understand how having a game where your bullets go where you aim the first few shots REMOVES any gameplay unless you count praying or reloading.


(legend123) #16

[QUOTE=PsYcHo;329784]Imo you can’t compare that. Its free :wink:

/agree what Smokeskin said. Those things need to get fixed/balanced/added.
And, the soundbug still appears sometimes. This sometimes makes my clanmates leaving the game and stop playing it![/QUOTE]

Its free yes. But Brink had 17000k peak damn it. Now its 4k.
The most played games out there are paid games thats the thing (I dont like these games but Cod, BF, CS are all pay).
There is no excuse to such a horrible downfall.
And magic wont make the game numbers rise.


(Smokeskin) #17

[QUOTE=riptide;329793]
LMAO! If FPS players wanted to play a game of luck they wouldn’t be FPS players. Oh and people who can’t aim would probably prefer this erratic system… Nobody who is capable of 40%+ LG or shooting headshots the majority of the time would ever want to be penalized for their ability.[/QUOTE]

You’re not penalized for good aim, it is still a huge advantage. There are other games where super aim decides fights to an extreme degree, I am very glad Brink isn’t one of those. They play much like those flash game shooting games, and it gets quite boring. In order to allow for a wider skill set to determine the outcome, aiming can’t be that dominant, and the way you make that happen is through reduced accuracy.


(riptide) #18

You are being penalized because you incur deaths that you otherwise wouldn’t.


(Rockhound) #19

Hmm, maybe they should fix the game. Oh wait, it cant be fixed anymore so youll have to wait for Brink2. But i for myself am sure i won`t buy it. There some major problems with their socalled MP and that in fact is why people are going back to other games.


(Smokeskin) #20

Comprehension fail.

Assume you and I are equal in all areas except for aim - yours is better.

In game X because of this, you win 80% of fights.

In Brink, you win 60% of fights.

Both X and Brink rewards good aim.

In a game that penalized good aim, you would win less than 50% of fights because you had better aim, all else being equal.

It is quite obvious you’re not being penalized, on the contrary. Maybe you feel entitled to dominate based on your aiming skill alone, and you’re offended that Brink doesn’t offer you this gratification to the degree you’re used to, making it feel worse than it actually is? Because saying you’re penalized for good aim, that’s some hyperbole.