So DirtyBomb will be F2P. Ofcourse SD, WC and FT need their money, so we will be paying anyhow. Obviously, most of us don’t want to pay to win. But I don’t see myself buying new clothes or weapon tags either… So I’ve been thinking about a business model which I would pay for instead: Investing in the community! Also a little bit based on my experiences on Trackmania Nations which has done everything good on f2p in my eyes.
So first of all, I would just buy an unlock pack for DB (should be EUR 30 max imho or more if it includes new maps) if it would be there for some standard features:
- Ability to play custom mods
- Ability to play custom maps
- (Advanced) statistics
- Customizable avatar or so
- Ability to join in official matches
- Probably getting rid of ingame advertising if applicable
1 and 2 would require non-free servers, much like the FreeZone servers in TrackMania where free players only can access certain servers. People have even to pay in game currency to keep a server in the FreeZone for the others.
I think that would be basic pack that would really unlock all potential of the game to players that really play it regularly. Lets say like >3-4 hours/week. This pack should also open up the community. Allow custom maps on ranked servers for instance. This really is a must, as I found that to be a main limiting factor in ETQW. All the BF players wanted ranked servers so much that the non-ranked servers playing custom stuff were empty…
And then it comes to keeping the people pay for the game in the future. In my opinion, custom skins and so do not deserve my money since they do not add that much imho. The above mentioned core pack would allow SD to make some additional maps as well probably, but there should not be a real DLC that would split up the community. Once you really purchased the game, you should be able to play on all servers with all maps! What does matter is the community. The community (looking back at ET, but also TMN with all custom race tracks) is what keeps a game alive with new content. So i’d rather invest in the community.
So I’d propose to have some kind of kickstarter for DB. Invest ingame currency in mod and map projects from both SD and the community. With enough money earned in such a project, the map or mod could be made avaialble for FreeZone servers as well maybe. But the money could also be used to hire an SD employee for some hours to help with the project as well such as doing some coding on the mod, or creating some artwork for the map to create high quality maps and mods together. The investers would be able to get beta access on a server running the map as beta testers and add their comments. I’d be happy to lay down 5 euros ingame currency for the one creating a Oasis-like map for DB 
And the same would also apply to servers. Drop some ingame money to keep a server up, keep it in freezone or add custom maps and mods to it. A strong clan or community server will be able to obtain the money to add stuff to the server. And since you invested in the server itself, even if it is not your clan (I like to stick with a good friendly clanserver usually even if I am just clanless) you want to come back. Other options would include priority server access when it is full for instance.
So after buying the “Unlocked” DB game, you should have all access and then decide how much the community is worth to you by directly helping the clans, servers, mappers and modders.
All these things would invest in the community. Creating more maps and mods that really add to the game instead of just some artwork. This is what would inspire me to pay as the community is the only thing that makes me really enjoy a game after years since its release. The modders and mappers could keep some ingame money they earn to invest back in their new projects or other project and servers. This as reward for their work for the community.
So what do you guys think about this? Hope SD already had this idea and else I hope they change their mind 
BTW: No new weapons or classes or whatever should be available with money. If they are there, everybody should be able to get them instantly imho! And keep it ET style. XP resets to keep things even. The stats should be a nice feature, but don’t make people really play for all the rewards like in ETQW sometimes. It matters what you do for your team instead. Maybe points could also be given only when the team you are on actually wins. So you would need to play as a team to get your own rewards as well. That would be a nice incentive for both individual achievements and teamplay for stat whores 
