what the fuck is this error when i load my map in devmap?
Patches_max_planes WTF?!?
if memory serves correctly it means you have too many mesh patchs. rebuild them using conventional brushwork.
Ever think that maybe no one who knows the ansewr hasn’t browsed this thread yet? :bash:
I may have known the answer when I read the post earlier, but I don’t feel inclined to reply when the person asking for help uses curse words so flippantly. There’s absolutely no need to talk like that when asking for help.
MAX_PATCH_PLANES
The visible brush face is being split too many times. Extra vertex points are created by q3map on visible face edges, where they are split by other visible face points (corners, or vertices). So if you have too many visible face points touching the edges of another face, that particular face will be split many times and have many vertex points.
OMG, I’m 13 and I understood that explanation of the error. :banghead:
lol, but you ARE english, we aren’t. I understand it a bit, i don’t even understand what vertex really is, but i do can use it
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OMG, I’m 13 and I understood that explanation of the error. :banghead:[/quote]
I dont care that you understood, so how do i fix this problem
hELLO?!? anybody gonna explain to me how to fix this plz, i’m really sad cause my map is awsome and i cant try it before this bug is fixed… Sock help plz
