Patches_max_planes WTF?!?


(SuperC) #1

what the fuck is this error when i load my map in devmap?


(SuperC) #2

wow people are sure nice at not helping me


(SiX) #3

if memory serves correctly it means you have too many mesh patchs. rebuild them using conventional brushwork.


([rD]MrPink) #4

Ever think that maybe no one who knows the ansewr hasn’t browsed this thread yet? :bash:


(chavo_one) #5

I may have known the answer when I read the post earlier, but I don’t feel inclined to reply when the person asking for help uses curse words so flippantly. There’s absolutely no need to talk like that when asking for help.


(SuperC) #6

euh and what do you mean with rebuilding mesh patches???


(Drakir) #7

MAX_PATCH_PLANES

The visible brush face is being split too many times. Extra vertex points are created by q3map on visible face edges, where they are split by other visible face points (corners, or vertices). So if you have too many visible face points touching the edges of another face, that particular face will be split many times and have many vertex points.


(SuperC) #8

ok so in plain english that means??? and how do i fix that??? :???:


(*[SfS]*OpTeRoN) #9

OMG, I’m 13 and I understood that explanation of the error. :banghead:


(lennyballa) #10

lol, but you ARE english, we aren’t. I understand it a bit, i don’t even understand what vertex really is, but i do can use it :wink: .


(SuperC) #11

OMG, I’m 13 and I understood that explanation of the error. :banghead:[/quote]

I dont care that you understood, so how do i fix this problem


(SuperC) #12

hELLO?!? anybody gonna explain to me how to fix this plz, i’m really sad cause my map is awsome and i cant try it before this bug is fixed… Sock help plz :frowning: :frowning:


(SiX) #13

Ahh that’s what it was. Guess memory proves to be wrong. :rolleyes: