Patch


(fragon89) #61

http://forums.nexon.net/showthread.php?1049344-Scheduled-Maintenance-01-16-2014

tho i dont know what about the patch note


(BomBaKlaK) #62

well another “Be patient” situation …


(spookify) #63

Servers down in one hour and still no notes… PLUS No one could play last night because servers were down… Fun Stuff…

Edit: 2 or 3 Days of pure quiteness! Crazy…

Edit: Refresh, Refresh, Refresh!

How can I get work done hahaaha!


(RasteRayzeR) #64

[QUOTE=spookify;487266]Servers down in one hour and still no notes… PLUS No one could play last night because servers were down… Fun Stuff…

Edit: 2 or 3 Days of pure quiteness! Crazy…

Edit: Refresh, Refresh, Refresh!

How can I get work done hahaaha![/QUOTE]

#Hamster on meta amphetamines ?

Patience man lol


(BomBaKlaK) #65

[QUOTE=RasteRayzeR;487272]#Hamster on meta amphetamines ?

Patience man lol[/QUOTE]


(spookify) #66

In all seriousness something I would like to see adjusted is the way people take hits. Right now that first bullet makes me feel like I am at 1hp! After that first hit I go into almost a panic because the reaction of the sound and screen feels like I am about to die and I only took 1 bullet.

I think the current reaction should be set at 25% HP and some low breathing and grunt sounds until you reach 50% HP…


(Anti) #67

[QUOTE=spookify;487282]In all seriousness something I would like to see adjusted is the way people take hits. Right now that first bullet makes me feel like I am at 1hp! After that first hit I go into almost a panic because the reaction of the sound and screen feels like I am about to die and I only took 1 bullet.

I think the current reaction should be set at 25% HP and some low breathing and grunt sounds until you reach 50% HP…[/QUOTE]

Yep, that stuff, especially the vignette on screen, kicks in far too late at present (around 50% HP), it’s something we want to tweak, along with incoming shot impacts and adjusting the audio mix/balance of incoming rounds so that it’s much clearer when you’re under fire and in danger.

This is a big part of the disparity between how long people feel it takes to kill others and yet that they feel they die too quickly.


(shaftz0r) #68

[QUOTE=Anti;487285]Yep, that stuff, especially the vignette on screen, kicks in far too late at present (around 50% HP), it’s something we want to tweak, along with incoming shot impacts and adjusting the audio mix/balance of incoming rounds so that it’s much clearer when you’re under fire and in danger.

This is a big part of the disparity between how long people feel it takes to kill others and yet that they feel they die too quickly.[/QUOTE]

HEY. HEY YOU. if you’re gonna post, give us a hint on when the new patch is comin to us :stuck_out_tongue: <3


(Anti) #69

Very soon, chillax


(shaftz0r) #70

it was more a legitimate question. i have a few teammates who havent had a chance to play yet and i wasnt sure if it was this week or next


(dirtybomber) #71

Give patch notes wtf?


(spookify) #72

http://forums.nexon.net/showthread.php?1049347-v28860-Patch-Notes


(shaftz0r) #73

upping everyones repair speed? really?.. also dont like the updates top arty at all personally, but i saw that coming.

thank the lord for new maps btw. this should be a pretty successful patch


(spookify) #74

[QUOTE=Anti;487285]Yep, that stuff, especially the vignette on screen, kicks in far too late at present (around 50% HP), it’s something we want to tweak, along with incoming shot impacts and adjusting the audio mix/balance of incoming rounds so that it’s much clearer when you’re under fire and in danger.

This is a big part of the disparity between how long people feel it takes to kill others and yet that they feel they die too quickly.[/QUOTE]

Anti, what character has the lowest Spread and Recoil Main Weapon (Now)?


(dirtybomber) #75

anti will u make ur game run better than 1 fps anytime soon?


(spookify) #76

So no real balance updates… and made medic’s even weaker…

No performance updates not that I really care.

I will need to try it and see if the Horizontal recoil behavior updated, reducing sideways movement really makes up for all the medic nerfing… Does this also effect Horizontal Spread???

No anti Lag so USA players can play in Euro servers with out ripping their eyes out?

What does this really mean? Medics now heal themselves at 25% base rate instead of 30%???

  • Heal in chunks now or heal slower? If we get hit does the heal still stop?

Which Character has the Lowest Spread and Recoil main weapon in the game now?

BUSHWACKER

  • Reduced sub machine gun spread & recoil slightly
    I will have to try him haha!

(shaftz0r) #77

[QUOTE=spookify;487298]
What does this really mean? Medics now heal themselves at 25% base rate instead of 30%???

  • Heal in chunks now or heal slower? If we get hit does the heal still stop?

Which Character has the Lowest Spread and Recoil main weapon in the game now?

BUSHWACKER

  • Reduced sub machine gun spread & recoil slightly
    I will have to try him haha![/QUOTE]

slower heal to full hp with a pack. second time theyve nerfed it since ive been paying attention.

i would guess bushwacker must be close to tightest spread at this point. it was already pretty low.

pretty excited for new maps. im expecting a pretty populated weekend barring any issues


(Smooth) #78

If we’re just talking full-auto weapons:

Lowest spread - Stoker’s Assault Rifle (AR’s are generally tighter spread than SMGs)
Lowest recoil - Phoenix’s SMG (SMG’s are generally lower recoil than ARs)

Machine pistols have the worst of both worlds, and shorter range/lower damage too :stuck_out_tongue:


(spookify) #79

[QUOTE=Smooth;487302]If we’re just talking full-auto weapons:

Lowest spread - Stoker’s Assault Rifle (AR’s are generally tighter spread than SMGs)
Lowest recoil - Phoenix’s SMG (SMG’s are generally lower recoil than ARs)

Machine pistols have the worst of both worlds, and shorter range/lower damage too :p[/QUOTE]

Interesting… The Phoenix Nerf last patch feels like I lost 10% on my acc so it wasnt a fun feeling. But again I was only playing on Euro servers so I never really tested it.

Stoker also feels very weird to me. I can’t put my figure on it though. The sound with the animation? The kick of the gun vs the sound maybe…

Hopefully we can get a full USA server tonight and I will try these two guys again. I will also try out BUSHWACKER.


(BomBaKlaK) #80
  • I like the new LB alpha with the final doc run ! Much much better than the actual version !
  • Battersea is still really weird … i don’t know if I like it.
  • I just play few minutes on CanaryWarf and the art pass is really impressive !
  • I like the Exploding head and the blood when a sniper do a headshot :stuck_out_tongue:
  • Menu is really laggy

Need more test to give some real feddback