Overall I think they really have listened to the community, and turned our input into decent changes. Really digging the slight buffs to Arty, Skyhammer and some of the rifles, might bring them a little closer to Fragger’s level. Especially the daily missions being a lot milder now is a very welcome change. Other than that we can finally invite friends while playing - sweet!
As for merc/weapon balance, I think it’s headed in the right direction, but a little too careful IMO. This might be a stupid thing to say since we didn’t even see how the game feels with the new patch, but the nerfs to Proxy and Aura appear to be extremely mild.
Proxy:
Movespeed reduced by ~5%
Mine explosion radius reduced by ~10%
I think her movespeed nerf is the most important balance change of this patch, so I feel like only five percent is really on the low side. Yes, this does make her slower than Aura now - but that’s about it. Things brings me to Aura.
Aura:
Healing station HP reduced to 90 (from 100)
Just one change to her means she’s now the fastest merc in the game. The insane mobility can still be combined with shotguns and SMG’s, resulting in the extremely strong synergy so many of us have been complaining about. The health station nerf is a nice way of them showing that they’re keeping they eye on Aura, but I think it should have been any aspect of the station except for its HP that should have been nerfed.
It still heals anyone to full HP within 2 to 3 seconds. It still keeps on healing you when you’re fired upon or when it takes damage. It can still be moved around and re-positioned with almost no penalty. A lot of people came up with their own ideas of how to change the healing station - a lot of them better than this change, IMO.
Why not reduce the health regeneration speed by a bit for each person being healed by it? Why not reduce regeneration when moving around within the field? Why doesn’t damage cause some kind of penalty to the healing? Things like those have been suggested.
Fragger:
No changes except for some minor weapon things that might affect him
I have no problem with Fragger. He’s a big bad wolf, and I think he should stay that way. A lot of people seem to think he’s by far the strongest ‘heavy’ right now though, and therefore I’m not sure why he isn’t mentioned in the patch notes at all.
Please don’t take this topic the wrong way - they’re obviously listening to us and I personally am very satisfied with most of the upcoming changes. I just felt like some of the changes (or lack thereof) are a little odd.
Do you agree? Do you disagree? Discuss!
Closing.