patch meshes


(ratty redemption) #1

is there a way to force them not to use lod in game, and make them look exactly as they do in the editor, subdivision wise?

sorry if this has been discussed before, I did try searching but there were so many topics talking about meshes, I didn`t know where to start.


(chavo_one) #2

Try compiling with -patchmeta and -subdivisions 1 during the bsp phase.


(ratty redemption) #3

@chavo, thanx and I thought -patchmeta had something to do with it, but forgot about the -subdivisions switch, I was thinking it was some func_group or worldspawn key value.