Can anyone resolve this debate. How does the LOD relate to the number of vertices. I posted this on map-craft and now one really knew
http://www.map-craft.com/modules.php?name=Forums&file=viewtopic&t=2755
" tube made with four 3X3 patch (4X9=36)meshes would be 36 vertices total but only 27 vertices if you count overlapping vertices as only one vertex (instead of three or two, this is where sides meet) between the four patch meshes.
A tube out of the simplest cylinder would be 27 vertices no matter what.
Is there a way to merge patch meshes like there is brushes so I don’t have to remake it all? (I think boddo used to import them into 3d studio max to merge vertices he told me?)
Anyways I have a slide made out of patch meshes, but in retrospect I guess I should have done it in cylinders? Is it worth going back and deleting it or should I bother? Well my map is VERY large and I don’t want something that’s inefficient"
So which is a better use?