When I do
q3map2 -fs_basepath c:\quake3 -meta -patchmeta -subdivisions x mymap
q3map2 -vis mymap
q3map2 -light -patchshadows -filter -bounce 8 -fastbounce -subdivisons x mymap
the lightmaps on smaller patches dont’ blend across edges within the patch like they should. It doesn’t seem to matter what I set subdivisions to. Here’s some pics
with patchmeta
http://home.comcast.net/~orez-bus/bad.jpg
without patchmeta
http://home.comcast.net/~orez-bus/good.jpg
Is this fixable or is this something I’m just going to have to deal with?
edit
here are some shots from a box map which illustrates more clearly what I’m talking about. Also, these patches are larger on the grid and yet this still occurs.
The outer small and large bends are done with cylinders, and the middle one is done with 4 bevels. ‘bad2’ was done with patchmeta -subdivisons 2 (on -light as well) and ‘good2’ was done without.
http://home.comcast.net/~orez-bus/bad2.jpg
http://home.comcast.net/~orez-bus/good2.jpg