Patch Help For Prefab Needed


(LaggingTom) #1

Well, I’ve made the plane. Woo! It’s a C-130 and the entirety of the outside of the plane is done. Whew. Now, I’ve layed out the basic, down and dirty textures, and there are some sparklies that are very noticable, but the gap is too tiny to fix, even at grid.25. It’s been compiled both with and without -patchmeta.

I’ve trying scaling up the entire thing 10 fold and worked at .25 at that level, but the sparklies return when I scale it back down. Any ideas? I’m willing to post the .map if need be, but until then, the problems:






(FireFly) #2

compile with " -subdivisions 7 " in the BSP stage , that should get rid of those seams.

I tend to use this one for compiling the BSP part:

-meta -mv 1024 -mi 6144 -patchmeta -subdivisions 7

(LaggingTom) #3

I wish I could say it worked, but there was no change. Before, I compiled with subdivisions 1024


(FireFly) #4

well, usually subdivisions does the job for me. Would you mind posting the map-file, so I can have a better look at it ?


(LaggingTom) #5

Sure. you can’t have my textures though! :stuck_out_tongue:

http://ee.domaindlx.com/LaggingTom/Maps/plane.map.txt


(FireFly) #6

I had a look at the plane in radiant and think I have found the problem.

It seems that some of the patches that are next to eachother do not have the same amount of rows / columns, what is causing those small gaps in your plane. Here are 2 screenshots I took within radiant, one of the front of the plane and one of the back…the blue circles show where the columns / rows don’t match up.

The best solution would be to delete the patches where you have gaps and rebuild them, but now with the same amount of rows / columns…

Hope it helps,


(LaggingTom) #7

sigh I was afraid I might have to do that. Thanks :slight_smile:


(MadJack) #8

Maybe try using the Patch splitter? By cutting where there is a missing row/column you might be able fix those…

IIRC patch splitter and merger is only on radiant 1.4.0


(LaggingTom) #9

I would, but then it gets blocky on me. But better than starting from scratch I suppose.


(joop sloop) #10

Why not model this in a 3d modeling program and export it as an .ase file. which you can very easily import in radiant? I know, it does mean you have to learn how to work in another program, but I think the endresult will be much better :slight_smile:


(LaggingTom) #11

I’ve considered it, but I doubt I can finish in 30 days, and I don’t have the money to regester any program.


(LaggingTom) #12

Well, I have to start over, and I’m considering just making half at a time, then cloning it. I’m having it start out as a rectangle of patches (with the inside [middle] of the plane missing), any suggestions on how I should get started?