We had this problem with the barrel ceiling in the bank of goldrush. When you have 3 patches next to each other, like the front of an arch, the inside and the back of the arch you get LOD cracks. This is where the engine is trying to stitch the patches together and fails.
I’ve noticed this problem on complex patches where the control points are not at perfect right angles to each other. So on a 3x3 bevel/patch where one control point is at the base of the arch, one at the top, and one in the middle. If the middle point is moved closer to the center of the arch it starts to sub-divide the patch/bevel into more detail. Due to the way the engine calculates the mid points between control points, patches next to each other may not line up, so it cannot stitch them together.
One solution we found really useful was to convert the relevant patches to an ASE model. The ASE model will not LOD like normal patches but often this saving can more trouble than its worth.
Sock
:moo: