So can anyone tell what this part of the compile does as it usally last the longest…
PassagePortalFlow (9850)
tnx in advanced!!!
PassagePortalFlow
Repost this question in the q3map2 support forum. When he gets around to it, I’m sure ydnar will give you the low-down.
Here’s as much as I know about PassagePortalFlow: it’s part of the VISing process ;^)
I may try the q2map forums but i thought i may get the answer here in stupid laymans terms:p
I made a cave structure and altered loads of vertexs now it takes a lifetime to compile
:drink:
are all the brushes making up that cave complex structural or detail brushes? My guess is that they are all structural. Turn your detail filter on (Ctrl D, I think) and see if all your tunnels go away
Complex structural surfaces (like any kind of terrain/cave/what-have-you) will slow the VIS process down to a glacial pace. Make your cave detail, as Ifurita suggested, and build a simplified (rectangular) VIS-blocking caulk hull around it, instead.
yeh done that it’s chaulked and made detail and put a large hull round it which did speed some things up, but it’s still real slow mainly soon as it goes into portal passage:/ in a meta compile it takes around 30 secs.
Ps, i build all my maps outta chaulk then color only faces i need to.
Please can you clarify : and build a simplified (rectangular) VIS-blocking caulk hull around it, instead. aka you mean on the back of the wall which is not drawn/seen???
