another noob question of mine :
how to make a wall that ppl cant see through, but it is walkable through ?
passable wall
Haohmaru
(Haohmaru)
#1
Haohmaru
(Haohmaru)
#3
i have various ideas for my map, and lest say, that this wall could be something for a “secret room” in my map
so, anyone ?
_MOS_StiloMAN.pl
([MOS]StiloMAN.pl)
#4
i don’t have any good ideas but you can do this:
- turn normal brush to script_mover
- press ‘N’ and type “scriptname” in key and “your_name” in value…
- add to your script lines:
your_name
{
// nothing
}
instead of “yor_name” you can use any name…
thats stpid idea, but I think it works
SiliconSlick
(SiliconSlick)
#5
In Quake1, you could make a brush a func_illusionary entity.
Not sure about ET.
SiliconSlick
Irrelevant
(Irrelevant)
#7
To elaborate on HairyPlums’ comment, put that line in a duplicate shader for each texture used on the wall. Then people will be able to walk through any brush textured with the new shader.
Aslo, I think you may be able to get away with texturing a hidden face on each brush with the ‘common/nodraw_nonsolid’ texture.