Parkour...lol, wut?


(BeyondSpectrality) #1

Is it just me or are people making too big of a deal about the Parkour? To me, I have received everything I wanted. I wasn’t looking for Mirror’s Edge & Shooter combined. I just wanted the simple pleasure of free running. And I have that. Have you ever been playing COD and couldn’t jump that fence properly because you had to do a crouch jump, then get shot in the head?

Brink fixes that! I get to places so quick, it’s like, “Go up the stairs or jump up these boxes and over the rail?” I choose the rail.

Sure, the levels aren’t specifically designed around the free movement, but was it supposed to be? The reviews sure make it out to be an end all…There are still plenty of uses and opportunities use it in the game, especially for dodging bullets.

Anyway, how do you guys feel?


(system) #2

Paul Wedgwood once said they wanted to solve the kind of fence problem you mentioned and therefore they created SMART.
It has been designed to make navigating around a typical shooter level faster and easier, not to be the main focus of a highly vertical game. Many people got that wrong.
I believe it’s fine as it is, the SMART as well as the level design (judging from streams).


(hamstein) #3

I like the SMART, allows lights to flank, mediums to take shortcuts and heavies to have to stick to the roads.


(Captain Judaism) #4

Personally I feel it could be a tad more open. A lot of the places have far to many cramped areas that really tend to restrict the “parkour” part of the game and that irks me a bit. While yes, as a Light, I’m not expecting to run up walls like Ezio or do insane stunts but after playing CoD I find myself to be rather anti-corridor and I find there to be far to many in this game without the means to fully express my desire to be a free spirit.

Don’t get me wrong, there are plenty of opportunities where the parkour is used to great effect, such as the mall area which I find has plenty of nice medium sized areas with cover, ledges and places to run up to get the advantage over the other side, but I feel there isn’t enough of this in the game.

In short, I really do like the feel and control it provides but I don’t feel that it presents itself enough to make me enthralled with it.


(crazyfoolish) #5

[QUOTE=YoungGuns;297855]Paul Wedgwood once said they wanted to solve the kind of fence problem you mentioned and therefore they created SMART.
It has been designed to make navigating around a typical shooter level faster and easier, not to be the main focus of a highly vertical game. Many people got that wrong.
I believe it’s fine as it is, the SMART as well as the level design (judging from streams).[/QUOTE]

This.

I am so glad that the levels appear to be designed around fast, compact and teamfriendly gameplay rather than SMART.


(ultraddtd) #6

More open maps would have been cool, but I like the parkour the way it is. I think it works great.


(iezza) #7

Totally agree. lights and mediums would be worth nothing if not for SMART


(BeyondSpectrality) #8

I can understand the want for more open maps, but the Ark is cluttered, cramped, and overpopulated. Between Security trying to set up defenses to the Resistance clutter and defenses I am done with the cramped maps, they still offer lots of options.

I love the Parkour it’s everything I wanted. Though I am interested to see how the game would play in a more open city environment.


(Szakalot) #9

argument from narrative/plot is ridiculous in a multiplayer oriented game. I dont care about the ark. I care about the gameplay of the maps.


(Darksider) #10

Smart just adds to the game play, I’ve already seen some crazy battles already with people taking advantage of smart to flank or sneak behind enemy lines.


(BeyondSpectrality) #11

Quoted for truth. I can’t wait to get home so I can play more!