Paris Bastille : new map : alpha version


(Uchronic) #1

Hello Everybody,

Here is ParisBastille, a new custom map for ET.
I made it with Bob le Roux.

You can download it here :
http://etmaps.free.fr/parisbastille_a4/parisbastille_a4.pk3

This is still an Alpha Version, but I hope it will become soon a public beta version.

I tried to be influenced by real places and real events. But these are just influences.
The map do not pretend to reproduce anything real.

I tried to make it as good as possible but as it is my first (playable) map, there are some beginner’s mistakes.
Please, feel free to give me any advices or remarks so I can make a good beta version.

Even though I haven’t posted much here, i have read a lot of threads and I’m expecting a lot from the feedback of this forum!

  • BACKGROUND :
    Paris, France, summer 1944.
    Paris is being liberated. Even though the occupying forces has received
    the order to burn Paris before it can be liberated, they have refused
    to do so for various reasons.
    But an axis commando, hidden in a basement near “La Bastille”,
    still believe that they must execute this order.
    Their objectives are two pillars, located underground, that support
    an important building.
    An allie commando has secured the area, scealed the entrance and are
    waiting for reinforcement.
    They must protect the entrance to the underground, and the
    two pillars.

The objectives are simple :

AXIS :

  1. Destroy the Yellow Pillar (west).
  2. Destroy the Red Pillar (east).
  3. Destroy the wall to gain access to the underground.
  4. Capture the forward spawn point.
  5. Construct the Foot Bridge.
    6 & 7 : Construct your command post, and destroy the opposite one.
    ALLIES : Defend at all cost !

(Uchronic) #2














(DWM|Commando) #3

it looks nice, i havnt played it but from the screens it looks like you put some time and effort into it! Good Job


(au.Hiroshima>) #4

Interesting map, nice use of textures.

a few graphical glitches I noticed from a quick run through in etpro.

missing command map icon for footbridge:

hall of mirrors effect:

missing chairs:

missing light textures:

I look forward to playing it :slight_smile:


(Uchronic) #5

Thank you.
Indeed, you’re right about the time and effort !

[quote=au.Hiroshima>]Interesting map, nice use of textures.
a few graphical glitches I noticed from a quick run through in etpro.
[/quote]
Thank you.
You feedback is really interesting.
I know there would certainly be a problem about the 2 first pics.
But I wasn’t expecting the 2 others, because they didn’t appear on local test.
I really have to find a solution.
Do you think it is link with etpro ?


(seven_dc) #6

@Uchronic

They are because you have missed those models & shaders or textures from your pk3. testing local with same instance you map with is not a good solution. You should make a clean install of W:ET next to your mapping install and test the pk3 files there.

nice looking map btw.


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(Uchronic) #7

The club chair model and the light textures are supposed to come from the original pk3.
That’s the reason why I wasn’t expecting this.
I can change the texture of the light for another one.
But for the model, i don’t know what to do…

and thank you !


(Uchronic) #8

I’m doing a multiplayer test to check all the bugs and necessary improvements.

Tomorrow (tuesday 26th) on a French server : the |ROP| server
IP : 62.93.232.70:27960

At about : 9 pm (local time)

There won’t be any pass. You’re all welcome as long as you give me feedback.

But please, don’t put this map on a server before I can solve the bugs !


(DWM|Commando) #9

alright i played it and its nice, i like the beginning part of the map more, b/c i am afraid of caves lol. but alas, it looks nice, some good brush work too, gives it the paris touch in alot of areas. the only problem i had is that i couldnt see a command map marker for osmething i dont knwo why. did you make any custom ones for something? like the foot bridge b/c i was getting the yellow and black square. as for the missing textures and chairs, they showed up fine for me, and that is a stock et entity as far as i know.


(Northerner) #10

how soon will you be making the bug fixes and release another version?
maybe i will wait if its only a few days for a new version?


(M8DNephelim) #11

asap you have a beta version we will put it on M8D International Betaservers for a proper public test.
IP: beta.m8d.org:27960


(Uchronic) #12

Thank you Neph’ & Northerner.

Bob le Roux and I are currently working on debugged beta version.
It will be released soon for public testing.

Of course, we’ll inform you in this thread as soon as it is ready ! :smiley:

The private test was fun and it allowed us to see the things that has to be changed.
So we’re working not only for model bugs or sound bugs like reported above, but also for better gameplay.

Thanks for supporting our work.


(cR4ZyB3n) #13

I’ve played on it ( Thank you for the private invit :slight_smile: ) and i’ve just a word to say… SLAUGHT !
It remains a bit of testing ( how to even the power of 2 teams ) and little bugs ( as au.Hiroshima> showed us )
Nice work, concept and ready to test the beta now !!! :clap:


(nikita) #14

the map got a sound problem of vo sounds
and it can be a reason as retareded as calling the foldier in the pk3 sounds instead of sound
try rename it 2 sound and i think your .sounds script file will work and the VO 2