Paid Version with Extras


(SockDog) #1

I’m a peculiar chap in that I don’t like the whole pay for extras type stuff in my games, I just feel exploited and manipulated by it.

What I have been made accustomed to is purchasing software. So how about we make a deal? At some point would you consider releasing a paid for version of the app, in essence this would be no different in function than the free version but with exception for a more expanded and rounded bundle of soldiers and equipment. Maybe even paid app owners could get boosts or perks a few times a year.

Point of consideration is that it’s near zero chance that you’ll get a penny out of me via in app purchasing but quite certain I’d make a one time purchase.

Worth consideration surely.


(Sanuku) #2

Sure count me in. Ill gladly pay whatever is charged for if its an Build without any iAP.


(Pastry) #3

I would also gladly pay for a complete version or at least sell reasonable bundles of soldiers. The accumulation of coins is way too slow and the pricing of the IAP is ridiculous. $5 barely gets you ONE soldier and can’t even get you one or two of them, that is absurd.


(tinker) #4

You do know the problem of a paid app…

If you watched the Trailers and stuff, it’s always with the hint/ extra “for free”… so if they NOW do a second version which is a paid one for … let’s say about 5€/$ , everyone would think, the paid one is way better then the free version, so why did they call its free
and it would seem like its a free version like in angry birds, where you can play around 1/10th of the games or so…

it would be easier to ask the player once, at the begining of the game, if they want to buy a “premium account”, where you start with a few more items… but the important thing is : EVERYONE can unlock those items via playing, and not an incredible amount of games, but something you can really hit. I know games where you have to play a hundred games of 30minutes minimum each to unlock something you can buy for 5$ aswell.- that is not fair…

everyone hates IAP, only richkids like them… and what i heard about the IAP whose are in game atm, they are way too expensive… and the problem i see there… as far as i know, everyone has 3 characters to play with in one game… and you can buy things so you have 4… how to win 3vs 4 if your not fighting against newbs… so even if you can go to like 5 characters, you should always play against ppl with the same amount…

to conclude and point out what i would like…
dont make a paid version with extras… give people the opportunity to buy (once and for all time) a “premium account” CHEAP(like 1$ or so) with features that give you no special powers… but something like extra skins… a special name color… maybe a special Map they can only access when playing against other premium accounts …
do NOT shorten the way to all items by more then 1/5th, no matter how much people pay for it… make it more a game of “skills” then of clicking and buying through…

well, i hope its clear what i mean…
with friendly regards
tinker


(SockDog) #5

You could equally say that the free version would raise questions on how SD is making money from it and then immediately level that doubt at the IAP system. I’m not saying there are no issues, I’m just saying that I’m not prepared to buy into the IAP system and honestly I doubt I have the time to invest in the game to grind upgrades. If doing neither of those things allows me to play properly then the game will probably not be played by me for long.

A paid version or yes a one time Premium bonus that let you leapfrog the initial grind and just play the game would be good. I guess the offset is how much would they gain through appealing to customers such as myself and those who’d insist on grinding over those who’d pay over the odds for IAP. I’m thinking if the former is low enough they’d ensure a better investment than they would get by being free and allowing people to walk away from the game with zero guilt.


(tinker) #6

I exactly understand your point but if you read through ->http://forums.warchestgames.com/showthread.php/32499-First-game-experience especially the comment of - Sanuku - you’ll probably also understand that grinding, as far as i know, isnt neccessary much. to win in this game you need Skill, you cant buy skill, … it is probably like in any ego-shooter, moba-game or whatever, you have everything you need, to hit the target / hit spells / hit the right timing to do anything you need skill and a good eye + reaction time ( - reaction time for RAD soldiers) … you can even compare it to chess.you have to foresee the enemys next turn and build up your turn around that. sure richkids can buy the best character with the best equipment within a few seconds where normal players with a maximum of 4h/day played will take a week or two. but richkids often have JUST that, gear … but they lack skills. and just as i expect SD and WC they wont build the game around gear… its just a little bonus. its for those who dont see any sense of just “playing”( just like me… normal counter-strike makes no sense to me… you just kill people… for … what ??? this makes fun for 1 or 2h, but not more… i need anything to play for. any bonus / level ups / anything i may reach one day…)

and i totally understand what you want to say about IAP, there is a new app from RJDJ ( and co.) i loved dimensions, i totally love inceptions the app, but the new app about the sounds from batman… its free with 3 IAP for additional sounds i cant unlock somehow else… together they are like 10€ for me … no thanks.
thats why i say a once and forever purchase that gives you A LITTLE bonus for a LITTLE price…

and i also know what you mean with * how do they make money* … its what i think about the free apps in the list * strong sales * ( sry if thats wrong, im GER … there is most payed, most downloaded and THIS as lists in iTunes…) i watch them and what i see… 10 different IAP for 0.99-39.99€ … and people buy them like hell… so how to compede if i dont wanna buy any IAP… just dont download those apps.

games like infinity blade are bettere there… you pay a “massiv” amount of 5€/ $ for it and may have fun during the play but you CAN furthermore buy in-game-coins to unlock the whole story faster by killing enemys better. i came through without any IAP … it needed some time but WHY would i pay 5€/$ if i want to end the game withing 3h of playing… ???

so… just what i mean is… the game will be about fun and “collecting” skill for ME… IAP aren’t totally necessary and having played for a week more then other players wont get you to win each game. from time to time you should get little bonuses and may change your setup to whatever you like more. but ther shouldnt be any game winning things
and therefor… just what someone else mentioned… if someone may have 4 characters on the field… he may play vs people with 4 characters… same goes for 5 or 6… and mostly for people with 3 character setups… and … well… thats all i wanna say right now :smiley:

i hope you get what im trying to say…

with friendly regards


(JaysUsername) #7

Okay, I’ve been pretty vocal against the cost of items in this game and stand by that. However I’m not totally opposed to the IAP model. IAP based games are (for those of you old enough to remember) todays version of arcades. Designed to get you to pop quarters. You could skip popping quarters and buy the arcade cabinet but it was going to cost you.

However, let’s look at my personal fave-Hero Academy. A free app with one (very competitive) faction. You could exist solely on that alone and love the game, in fact, several of my online opponents are free only players. Now for myself, having played the free portion and realized the quality/value and longevity of the game I gladly opened my wallet and purchased the additional factions-and will continue to do so. And that’s the beauty of an IAP game done right…free will serve you well, paying will deepen the game but NOT skew multiplayer in your favor at all.

Now with RAD I get that same feeling of quality and longevity and would like to deepen/extend the game by paying for additional content. BUT the system seems off to me. It looks as though buying troops will deepen the game and mix up tactics-great. The weapons on the other hand look like they could break the balance of the game:he who has $30 wins. Imagine chess if you could upgrade your pawns with rocket launchers. The depth of strategy comes from the fact that a pawn behaves like a pawn and a rook behaves like a rook, no matter the player.

The right formula should be $2 per troop, $1 per TEAM outfit, leave in the xp modifiers if you want but do away with the guns. Based on that procing structure you’d have a quick and easy $10 out of me (and I’d assume many) right out of the gate with more purchases to come as maps/troops become available. As it stands, my wallet is closed to the current prices.

<end wall of text>


(KirenX) #8

The big issue I see with RADs current purchase structure is that the game is built around customization for replayability and thus longevity, and yet getting enough items and characters for even basic customization is a huge grind, one that all but the most hardcore of fans likely won’t stick out. Other popular async IOS games like HA, Outwitters, SW, etc have a simplier structure, you play one team for free until you decide if you enjoy the game, then you choose which teams you want for small one-time purchases. RADs formula wouldn’t allow the exact same pruchase plan, but there could at the least be bundles that for a couple of bucks give you 2 or 3 characters plus some items. This would allow players to pay a few bucks to open up the game to a point they can enjoy the customization options, and still be able to slowly grind for other things lower on the their individual wish lists.


(Pastry) #9

I had to grind a lot to purchase my first soldier from the store. I ended up doing the same challenge around 25 times to increase my commander’s level to 14 and get all of those bonus coins. Even with the last 2,000 coin bonus for level 14 I was just barely able to get to 29,000 coins and get a soldier.


(tinker) #10

hey “JaysUsername”
i do not know if you had played yet / much yet. i do NOT want to offend you, just to clear things up
its not about the guns, not at all.
there is a huge difference between the melee weapons but not between the ranged ones.
the melees as far as i’ve seen it ( and i think its far enough to say that much) are all range one, and 2 energy BUT damage is from 36 to 85, some with pusheback some without, the strongest seems to be the AXE bcs there is no pusback and about 70dmg, if you come close once, 3atks for a 200hp, 4 for 250 and “only” 5 for the 300 hp.
the ranged are all around 30 dmg for 4energy or about 20dmg for 3 energy. some with pushback, some with little more range…
the most difference here is with the pistols and melees for 3 “points” and for 4 “points”. if you use chars with only 3 points you monstly have 1 char per game MORE then the enemy with 4 point weapons. but therefor your doing less damage.

and its also not about the characters. what do they bring? with the starting stuff i can do already like 10 different setups. each setup having different pros and cons. in later games, when its going to be “pro” like and MAYBE even tournaments it’l be about the characters because they make up your setup. with each character you get different stuff, different extras, therefor different pros and cons. lets just face the snipers(agents) … the first one is cheaper(or free if you choose him first ) has 250hp, needs 2 to move, has HEADSHOT x2 for 2energy (+ < 50% dmg for 1 shot) and invis for 3 turns for 5 energy his weapon is some sort of 30-40 dmg per hit for 4energy. the madam… the more expensive one has 200! hp, 1energy to move, invis and a UAV thing for 4energy that can fly around, detects hidden stuff and may explode for quite alot of damage with something like 100-150 hp. her weapon is the cheaper sniper rifle for around 70dmg for 6 energy or so. as you may see, they ARE VERY different. have different pros and cons, different weapons etc…
even comparing tim taschman to the most epensive one ( forgot name) you’ll see. they are very different. his price is fair because he may be a killingmachine withing 1 turn what only melees may do else. taschman may set his turret what can also do quite alot of damage during 1 game needs i think 2 to move and has 250 hp or so…
the expensive one has his granade what is very powerful, may destroy all deployes ( turret,uav,landmines,c4…), 300 hp but needs 3! to move and has 18!!! energy. his gun is also quite expensive ( but i think its not the best for him…) when the enemy comes too close to him and hes wearing, i dont know… a shotgun or something … with 18 energy its alot of damage or even 1turnKO… so thinking really about pros and cons, they are both good but for the start and during the first games it is not necessary to play him. and even if the enemy has him, it is not your death. his quite slow, lure another char of openent out, focus him and kill him and its 3vs 2, run around and kill the other… well, youÄll probably know what i mean.

so. to come to a conclusion, i like the system just how it is. youll have long time to play to get all characters and may have fun on little “lan-partys” without having all characters. i played alot vs guys in here (e.g. im playing vs. KirenX atm or maybe its over already) but its not gonna be like the same game after and after. today i played alot vs my brother and it was always the same setup, sometimes even the same match, but it seems to be always different who wins.
and for those who dont have time playing and playing over and over again… the IAP are (very) expensive but it will cut the gaming time so hard. here in germany the bundle with nearly all chars and guns once and even some skins costs 80€ (i think its about 90$) BUT “even” in low payed jobs you earn like 7€ an hour and ( with a few math knowledge) you will see that its about 11 hours of working. think about how much time you would spend during the play… i played today about 3h and even more the last few days ( i have holidays and try to relax much :slight_smile: ) and i am NOT having the first character… and i even played alot vs my brother so the respond for each turn cuts down a lot… if i would only play vs other people online i usually have to wait up to 24h, some didnt even respond for 3 days . sometimes the answer comes withing a few minutes ( like 20 or so) … you may do something else during that but it will need a looong looong time to get that stuff done, not even close to 11 hours…
for me its not worth the 80€ but maybe ill get myself some skins if all my friends start the game too… if its getting popular or so ( i try to lure them in already .;…;. )
so yet. the IAP are fine, i’d have no problem facing people with the expensive stuff. its getting harder here but what is ( even life) the game without challanges…

soo.
sry for my many mistakes. i’m ger, i’m tired and i’m in game :slight_smile:
with friendly regards
tinker :slight_smile:


(KirenX) #11

Just to clarify, I enjoy the game, will probably play it for a while yet, and I don’t think balance is the issue here. The problem is, how many players are going to be willing to play the same 3 characters, with the same few guns, a few dozen times until they can unlock another character or gun to throw into the mix? I’m not saying there will not be a few that won’t, but I have the feeling they will be the minority. Have even some kind of “beginners bundle” that would add 3 new bundle-only characters with a few like-wise limited guns would go miles to adding to the varity and longevity for the masses. It just seems that with the current purchase set-up, the game will have a hard time keeping a large on-going playerbase.


(tinker) #12

KirenX
just as far as i know, we are playing the second time against each other at the moment ( im killing your hipster dave btw hehe .;…;. ) and it is NOT the same game. or do you think its the same?
just as i said in my last post.
due to the commander ( what is a very nice idea) you just HAVE like 6 options or so. every abillity is different, just for different strategies. your use of the blockade on the train station just costed me a turn because you placed it very nice. i didnt even think of that yet… i have artillery bcs i like AoE and long range skills but i think the beam or the vesps are even more nice… unfortunatly i havent unlocked them yet.
AND… i dont know due what but i have 2 weapons more then i need. a knife and a pistol and i didnt buy them… yet already i could go for a melee hipster or something. this adds me a minimum of 2 more options
and due that 2 weapons and the starting gun of the commander, 3 weapons that cost 3 unitpoints. with the first 29k and the right char you have SO many options. going for 3 chars with 12 unitpoints, for 4 chars… different weapons different setups. there is so much variety.

and the problem when having too much characters at the beginning or getting them too easy : people wont play that game for long.
you always have players that wont get along with the system. people who do not like chess or strategie games wont like this either. but how to keep those players who do like that. there are different methods. and i think the IAP and the long time to unlock is exactly the right for this game.
the right for players who dont want to buy things and the right for those players who dont have time to play long but who like the game very much.

with friendly regards.
tinker :slight_smile:


(JaysUsername) #13

Tinker, no offense taken at all…I do feel however that our last two games prove my point. You are completely dominating because you have upgraded to all long range weapons…With my original pistol/shotgun I have to get close to do any damage which isnt possible with your setup because the points it takes to get in close+take a shot or two leaves me stranded and in range of all 3 of your troops, who are powerful enough to kill in one turn… I am hoping to upgrade to a second assault rifle which will help but Ive had to grind out the coins to do so. If I want to switch my engineer to a sniper it will cost me cash.

PS, to all choosing a starter I highly recommend snipers-range is king in this game and not having to worry about moving into range, shooting and then out of range makes a huge difference.


(tinker) #14

no your wrong …
I did won all games against you but only the last one was with a new gun. i won the previous too but without anything new… i totally agree if you say that sniper is the best, but only if you play closely to my playstyle. the sniper isn’t too good when playing very passiv.

i did not do any IAP… i already asked for an upgrade on medic but Big Tim is quite nice.
The mistake you do: you stay so far back with 2 of your chars and send Dave close. stand a little closer together, but not too close.
if my closest character ( imagine baseball) is on the home base, you have to be on 1st 2nd and 3rd base, not too close so i can shoot you, not too far so you wont even reach me in the next turn and not to close so 1 grenade will cost each of your unit 30-60 dmg

i just got the coins for archie and with him the new gun, obviously i AM playing a lot. but the gun is not that much of a upgrade. it’s a little range and 10 more dmg for 1 more energy per atk, sometimes it’s even not productive at all, when i have 3 energy left and enemy has like 10 hp. so he has the char for 1 more turn what turns out to be massiv damage…

with friendly regards


(JaysUsername) #15

Thanks for the tips, I’ll try them out out and maybe last more than 3 turns :wink: I’m trying to wait till I have enough coins to buy characters WITH guns rather than just guns, seems to be a better value. I really want to spend $10 for some bux and support Splash Damage but Im still not 100% this is a long term game for me. I currently have Summoner Wars, Hero Academy, Ascension, Shadow Era and Kard Combat all in my multiplayer rotation so I’m only spending money on the best ones thatI’ll have time for. As soon as I’m 100% that Ill still be playing RAD a month or two from now I’ll stock up.

I’m also waiting to see if Splash Damage will respond to the pricing complaints and maybe adjust accordingly-I’d hate to buy BUx/soldiers only to find out that prices were dropped for the worldwide release.


(tinker) #16

Well, the good thing for me at RAD soldiers IS, that i do NOT have to spend all day to compete / get better or even … like “play”.
That’s what i like in Bloodline champions more then in… DotA or HoN …
You may spend all day in RAD soldiers but also only 5-10 mins each day
the same goes for shadow era.
so… ME would rather pay for RAD soldiers then for Shadow Era. unfortunatly i do not have money at the moment :[

with friendly regards
me :slight_smile:


(JaysUsername) #17

I’m disappointed we havent heard from Badman or any of the devs on this issue-it’s clearly a sticking point and would love to hear their thoughts.