@Guziol said:
cmm already feels like a waste of resources and dev time.
Whether or not it should be a priority isn’t what I’m asking.
Please keep the discussion to whether or not it would be a good feature, and why.
@GatoCommodore said:
keep in mind that this can be done in 2 ways
1st server based, which cost money for SD and requires empty server reservation.
people will be moved into empty server while waiting for the number of people become 10 or 12 or 14 or 16. What sucks about this is that tis could become a limbo where people keep quitting and entering the server and makes it tiring to wait
2nd peer 2 peer based, hosted by player (no need money for this) but yknow, while its laggy for the skirmish, who cares about it since its just playing around.
another thing, id rather have the option to not to enter skirmish since i love my computer and want to let it live longer.
True. But I mean, SD already has a lot of empty servers. And if that’s still not enough, a few more might very well be worth it to make the game more enjoyable.
Not sure why people would want to quit and reenter though.
Offline maps could work as well, but definitely with the option to disable them. Good for exploring the map when you’re new, or just practicing trickjumps. Maybe even add in a few target dummies as a sort of extra tutorial, lol