Don’t know about you guys but… them matches today them matches… Rough day. Sigh ugh there is only so much one can handle on their back.
LMAO that statement aside I’m not to serious about it, but I actually wanted to talk a bit about incentive.
As it is right now there is no incentive to keep playing in the same server in Dirty Bomb, which is a problem because if my sources are correct matchmaking depends on people to play at least ten matches together before it can make a accurate judgement on how to decide teams.
Now I’m not asking Splash Damage to lower the amount of matches use to determine fair placement, math just doesn’t work like that. But it would be interesting if they added some kind of incentive to keep players playing in the same server so that the matchmaking actually has a chance to kick in.
Of course this all depends on if that is how matchmaking works I don’t know the algorithms after all.
Other suggestions would be the simple solution of auto-balance.
Or even something that I have seen in a different game where if one team has more players then the other team. The team with more players is given a prompt asking people to switch teams to even things out, if they accept the prompt they get a bonus on the credit they earn at the end of a match regardless of the results.