It is, on paper… at least it’s harder to counter. But consider this:
- In many situations where you can see and spot the enemies, your teammates can see them too. This is especially the case with more bottlenecky maps like first stages of Chapel. In contrast, HB sensor works through walls, encouraging throwing it near cover and hideouts.
- in areas with few entrances, it gives the enemy early warning even if you’re not going to shoot them for some reason. For example you spot an enemy in a tunnel, from behind. He has the entire other side in his view, and now he knows exactly where you are.
- if you can spot an enemy, you can shoot him too, always. ALL of Red Eye weapons have long range, so what are the cases where you can see the enemy but not shoot him ? Reloading ? Out of ammo ?
- But if there are multiple enemies in view, you probably won’t live very long. Again, spotting them makes it harder for you to pick them one by one.
- Often when there are many enemies in view, turning on IR fails to spot some of them. It’s unreliable.
Yes, it’s easy to use, but line of sight is a strong limitation. To make things worse, a while ago they reduced the time enemies are spotted by Red Eye.
One way Red Eye could be improved is making the “Detected” warning delayed.
Spotting an entire team leaving spawn is next to useless unless you’re after xp. It doesn’t give your team any useful information. All level 5+ players know where players spawn, and WHEN they spawn isn’t that hard to work out either.
