Can someone throw me the config command for overtime, so the game doesn’t end if an objective is a work in progress. Thank you! I couldn’t find it.
Found it, si_allowovertime “1”
Can someone throw me the config command for overtime, so the game doesn’t end if an objective is a work in progress. Thank you! I couldn’t find it.
Found it, si_allowovertime “1”
Oh it’s a server config? I guess that explains it.
I was on a server earlier when we were almost done hacking and no overtime…
Then another team was escorting and since it wasn’t ‘dead’ it went into overtime.
Conclusion: Not sure how I feel about this overtime nonsense…
I think overtime would be good.
Like when you put a plant down and it’s ticking, I think the overtime should kick in untill it’s diffused rather then end of round.
[QUOTE=Crytiqal;318464]I think overtime would be good.
Like when you put a plant down and it’s ticking, I think the overtime should kick in untill it’s diffused rather then end of round.[/QUOTE]
Yeah that’s how some servers have it, apparently based on the config. I just wish that if it were in, it’s in.
It’s too confusing as a normal player to know what configuration the server has until things actually happen. A perfect example is Friendly Fire on or off. I don’t know about it until I’m being shot by my own team or putting a few bullets into the back of a head of a teammate.
I feel like the first 30 seconds of a FF game involves me saying, “Sorry!” But I digress.