How would you avoid this (if you avoid it at all, that is) when you take a look at this example:


Do you have to cut up the back of the stairs in order to avoid overlapping brushes & textures? or am I thinking waay to complex now?
How would you avoid this (if you avoid it at all, that is) when you take a look at this example:


Do you have to cut up the back of the stairs in order to avoid overlapping brushes & textures? or am I thinking waay to complex now?
Don’t worry about it - just texture the wall. The extra effort to be “100% clean” isn’t worth it and may in fact make your r-speeds worse.
What I´d do is cut the back wall diagonally so it travels from the bottom right corner of the bottom step to the top left corner of the top step.
Actually, if you are worried about the extra t-junctions this may cause (and extra polys / vertices) then you can cut from just to the LEFT of the bottom right corner of the bottom step, to just BELOW the top left corner of the top step. Assuming the stairs are detail (which they probably should be), you are effectively using a tiny bit of overdraw to hide sparklies without upping the triangle count.