Overcoming entity limits for JO


(Emon) #1

Would it be possible with the compiler? It sucks having to split up singleplayer levels because you hit 2048 ents or 1024 shaders…


(kat) #2

have the same problem with RtCW SP, unfortunatly as most people seem to do MP maps for supported game where limits are not really an issue I reckon on it not changing to much (unless SP becomes wayyyy more popular…!)
:banghead: