It has been a while since my last post in this forum and my last feedback. Most of the people that I have in my FL in steam did not touch DB for month, so did I. Even people like potty seem to quit the game.
I only can refer to a lot of forum posts why the game has completely become unenjoyably for me and others. Now it is time to provide a last feedback, I still have some love for SD.
How feedback was handled:
Was it? I mean technical bugs that have been reported really have been fixed.
But what about the gameplay? Fun parts of map have been removed or replaced, mercs have been misbalanced. In the beginning of the alpha, we did not have so many mercs, but it felt fair.
Every merc could kill every other merc in the early days.
Now u decided to make Fragger the hero of DB. People have been crying over and over about Fragger and he still is the champion. We wanted grenades back, because it has been part of ET and RTCW forever. As u saw how gameplay is going, u suddenly took them from us.
Now Fragger is the only one who can play around with powerful nades. Thanks for that. Nader has been nerved; Fletcher still has his stupid proxy-nades.
Then we had bugs with main weapons, especially rifles. Sawbonez was nerved to the ground in some patches, while Fragger and Thunder were buffed. People were crying about shotguns. U took the deagle from Sawbonez. You decided how the merc roles are going to be played in this game.
A lot of times answers were just like “hur dur. Look at the statistics we just provided. We have to be right. This gun has to be nerved, shotguns are not played enough.” Regardless of the merc-situation.
Tank, Healer, Supporter. Basically. A medic as strong as in ET? Never!
Now Fragger/Thunder/Fatass Minigun has to take the lead, while being healed by medics, while supporters and “rogues” try to get picks.
But guess what. This is no MMOBA or MMO. It feels like u just took the DOTA/WOW-baking dish, stuffed everything from DB into it and the “this is a team- and merc based shooter”-game was ready to eat.
Youtubers, “Pros” and other “V.I.P.’s”
– No, this is not a part where I rage against Pixel and others. It simply annoyed me how “suddenly” the devs felt like they have to hear feedback that has already been provided over month now and needs to be refreshed by eFmous ppl.
While Pixel and other shoutcasters provided very good feedback for the spectating mode and such – The CORE of every feedback was the SAME, for YEARS now. How many forum posts did the community open and HOW MANY times did we discuss the same things over and over and over.
No it is not about mocking others, it is how u handled the community. You were reading feedback from the “oldschool”-fans ever since the alpha started, then suddenly some guys came in and provided the same feedback which at least has been answered by some devs. ( But never really was considered to be good enough or “right” as it seems.)
I really would like to know why all the feedback went to hell and why feedback from “V.I.P”’ seemed so important to you. Rex for example was here from the beginning and during the time I played for the ducks and we decided as a team that this game is going nowhere, none of his feedback has been heard. When he told us he could not speak about “new futures” because of his NDA, we just could not stop laughing because we already knew what was coming or how you are going to mess up maps again.
Maps:
The very best example is the first objective at underground. How can u put a C4 objective into a box? I mean… It is a box, how can fights be enjoyed when the main goal is to jump into a meat grinder? Side obj. are only waste a lot of time and provide additional entries for the defenders. Beating the time in SW will never happen trough the sides.
Since the alpha we were begging you for new maps – There once was a fun training/aim map, where did it go? Instead you decided to take some tape and glue and put it on the old 3 maps over and over.
Your answer: “Look at our statistics, the red marker shows us that the map is fine. We just have to cut out little bit out over here and glue it over there.”
You guys never seemed to really care about the opinions of the current maps or spawn selection and other CORE elements that we wished for. Then the fun part of WC, the document run was cut off and instead we now have to blow up ourselves with some energy-core bull**** while we jump around a stone. WHY DO we even have to? There is a ing ramp next to the elevator. The tank could just drive through the whole map. End of story. This is bull.
Execution:
I played this mode for 10mins. I’m not interested in this, so as many others here in this forum. A lot of other generic shooters offer S&D.
You promised us ET-like feeling in the first place, then suddenly announced Execution even when SW/Obj still was broken. I can remember that a lot of people were totally pissed.
The deal with Nexon:
I don’t know why, but the idea of migrating the alpha/beta to the Nexon Launcher was so terrible. How could u even?
A lot of people were skeptical about the Nexon Deal and know we all know why. It feels like Nexon is forcing you to generated revenue with overpriced mercpacks and some shinny cases.
It feels like there is no real idea behind that system and it is just frustrating the get the same ****ty cards over and over. Instead of collecting points or just having single skins like in CS:GO, people need to hope for the best merc load out. No, this is not pay to win but really provides the feeling of it. The idea of buying some special cases that increase the chance of a good pick freaks me out.
Same chances for everyone. Not for people that spend more money or play 24/7.
Anyway, I got a cobalt Redeye now, yeppie.
Announcing old stuff as new stuff
So the open beta started. Yes. And I do understand that a lot of new players were coming in.
And now I have to BUY old mercs for a lot of in-game points?! Really? Essential mercs need to be unlocked?
You really should have followed DOTA2 and go with cosmetics only. The small merc variation in the beginning of the game kills all fun.
When Bushwhacker and Nader came out, I was like “neat.” Then I saw the prices and instantly hit ALT+F4.
TL DR
I quit playing, but I am grateful that I have been part of it since the Alpha. My money was well spent for the amount of time I had fun with this game. I Played A LOT of hours, even more than CS:GO or Dayz.
BUT: I am pissed how the feedback of the community did not make it into the game and how different stages of the alpha/beta were handled. I still don’t get how this game is “open beta” now. My/our feedback did not provide the results I was hoping for, especially for the competitive scene.
The game is no oldschool-shooter that can please ET-Fans, nor is it a modern F2P teambased shooter for fresh players. Most of the feedback did not make it into the game. Maps are terrible, so is the hypocritical merc/team balance. Competitive gameplay is going nowhere. Even with the best shoutcasters, it is impossible to convince viewers that this type of objectives and gameplay makes sense. The monetization of cards/loudouts/skins is truly horrible and also feels rushed and forced by Nexon.

