Our thoughts on more S.M.A.R.T. (moves and areas.)


(knippon) #41

smart would be great if it was mixed in with some bunny hopping.


(Jess Alon) #42

I’ve managed to wall hop wall to wall then go into a slide that allowed me to face my rear while sliding forward.

I’ve gunned down people as I slid off the wall.


(Bittermetal) #43

[QUOTE=Jess Alon;347539]I’ve managed to wall hop wall to wall then go into a slide that allowed me to face my rear while sliding forward.

I’ve gunned down people as I slid off the wall.[/QUOTE]

Now you’re starting to touch on some of the higher level SMART moves. SMART works in ways few experiment with. Funny that everyone is talking about BRINK 2 SMART move want-list, when some on here have not even tried a light body type yet!


(Jimmy James) #44

Pfft, maybe you aren’t. I want my Matrix 2 Neo and Trinity lobby assault.

Yeah, I’ve been practicing this move. My big problem currently is trying to combine that with a slide knock-down. The bots always seem to be able to knock me down first.

-JJ


(BiigDaddyDellta) #45

Bots are amazing melee carb snipers. I think its funny to use lean out it the open as fast as I can in all directions and the still manage three head shots * biff biff biff* bing you’re on your ass.


(ScumBag) #46

Parkour is dumb. In real life and in a shooter. I feel like this is a major part of why I was disappointed with Brink and why I stopped playing. Is this something that Europeans are still fascinated with? Are there Parkour movies and TV shows going on over there that I don’t know about?

The stress on the SMART system forced the environments into the closed-corridor jungle gyms that we have in Brink. This kind of environment just doesn’t feel right in a shooter (to me - it’s all opinions folks - everybody has one). If there was more melee combat then these tight environments might work, but it’s all face to face gun battles. Even the sliding knock-downs require more distance to pull off than I usually have in an street/staircase/ship container.

Coming off of ET:QW this just seemed like a huge step back design-wise. If they’d replace the sounds when you clamber up on top of something with the Mario jumping “boing” I might come back.


(BiigDaddyDellta) #47

Honestly I wouldn’t call climbing over a wall or sliding into cover true parkour. It’s just the easiest category. For the fiction. If you think being mobile in a shooter is stupid we’ll… you’re just wrong because soldiers in life are very mobile.


(Bittermetal) #48

[QUOTE=ScumBag;347588]Parkour is dumb. In real life and in a shooter. I feel like this is a major part of why I was disappointed with Brink and why I stopped playing. Is this something that Europeans are still fascinated with? Are there Parkour movies and TV shows going on over there that I don’t know about?

The stress on the SMART system forced the environments into the closed-corridor jungle gyms that we have in Brink. This kind of environment just doesn’t feel right in a shooter (to me - it’s all opinions folks - everybody has one). If there was more melee combat then these tight environments might work, but it’s all face to face gun battles. Even the sliding knock-downs require more distance to pull off than I usually have in an street/staircase/ship container.

Coming off of ET:QW this just seemed like a huge step back design-wise. If they’d replace the sounds when you clamber up on top of something with the Mario jumping “boing” I might come back.[/QUOTE]

I still think its weird that people feel the maps are small. IMO not small at all. Not compared to a call of duty or even TF2. They are not BF style large…but then that would be dumb for this game.

If you are using Medium and Heavies, then yes the gameworld is very limited to you. Parkour is dumb? hmm… Can’t argue with that. Not that I agree at all. But your point is so vague and sans any real example substance other than a raw opinion.

Parkour is not new. The moves have been in Jacky Chan and Jet Li movies since the late early 90s. The moves lend themselves quite nicely to video games. Wall running and acrobatics largely what made Devil May Cry so interesting. Star Wars Jedi Knight game as well…

I dont understand how BRINK let you down because you don’t like Parkour, when parkour was such a huge selling point for this game. Seems like you spent money against your own better judgement. Only one person to blame in that scenario - the man in the mirror!


(Jimmy James) #49

The SMART system was pretty heavily advertised as a major game mechanic. Not sure how you missed it. As for parkour in real life, I think it’s stupid but I appreciate that SD actually mounted cameras on parkourer’s (is that even a word?) heads to get more realistic motion.

[QUOTE=ScumBag;347588]
The stress on the SMART system forced the environments into the closed-corridor jungle gyms that we have in Brink. This kind of environment just doesn’t feel right in a shooter (to me - it’s all opinions folks - everybody has one). If there was more melee combat then these tight environments might work, but it’s all face to face gun battles. Even the sliding knock-downs require more distance to pull off than I usually have in an street/staircase/ship container.

Coming off of ET:QW this just seemed like a huge step back design-wise. If they’d replace the sounds when you clamber up on top of something with the Mario jumping “boing” I might come back.[/QUOTE]
Unfortunately I have to agree with everything you say here (especially the bold part). I really wish it wasn’t the case but I’ve pretty much said the exact same thing to my wife recently.

Also, I’m sure you know what they say about opinions and, uh, well, everyone has one and they all stink and sometimes we share them. No wait. That’s not quite right is it… I think I need some lunch. Getting a bit light headed.

-JJ


(Bittermetal) #50

Heavies and Medium body types… their movement could hardly be called parkour. But this definitely is… http://youtu.be/lBQqD8mv0XM

Especially kicking off walls, wall running and reverse spin jumping from wall hanging


(its al bout security) #51

i kinda do want it, just fricking wall running a wall no hand cartwheels and and and!!!

back flips hand springs wouldn all be cool, with different methods of activating each.

see i would do a back hand spring than a back flip, land it in sliding backwards and shooting!


(BiigDaddyDellta) #52

[QUOTE=Bittermetal;347612]Heavies and Medium body types… their movement could hardly be called parkour. But this definitely is… http://youtu.be/lBQqD8mv0XM

Especially kicking off walls, wall running and reverse spin jumping from wall hanging[/QUOTE]

Sure but how often in game does that happen? Once twice maybe, its a great adaptation for movement in a shooter.


(Bittermetal) #53

I use all those moves in every single game I play. Other wise, what’s the point of playing a light body type? Well other then enjoying a highly perforated life.

Getting in and out of firefights truly helps make the game for me. I love two things: Team-based games and kung fu style quick paced movement styles. Brink marries both of these quite nicelessly. Not flawlessly, mind you. But very nicely!


(Bittermetal) #54

Ask and you shall receive

http://evga.com/gaming/?p=3992


(Spendlove) #55

[QUOTE=Bittermetal;347700]Ask and you shall receive

http://evga.com/gaming/?p=3992[/QUOTE]

HOLY CRAP! :eek:

That is amazing!

If I could do one tenth of that I would be a very happy bunny.


(Bittermetal) #56

[QUOTE=Spendlove;347716]HOLY CRAP! :eek:

That is amazing!

If I could do one tenth of that I would be a very happy bunny.[/QUOTE]

See… Still so much to strive for.


(Jimmy James) #57

[QUOTE=Bittermetal;347700]Ask and you shall receive

http://evga.com/gaming/?p=3992[/QUOTE]

Props to the grenade shooting jump, reminds me of the DOOM/Quake rocket jump. Never considered using granade shooting that way but it makes a lot of sense considering Brink players regenerate life over time.

-JJ


(morguen87) #58

[QUOTE=Bittermetal;347700]Ask and you shall receive

http://evga.com/gaming/?p=3992[/QUOTE]

that’s awesome. Haha, it’d be hilarious to just see somebody running right by/over/around you like that all match.


(TeoH) #59

The gag was that it didn’t work, it was supposed to look like i was aiming for the window, and then intentionally stood around looking depressed when the gren knockback turned out to be worthless. Please don’t get any ideas about it being a valid way to boost yourself around the map.


(morguen87) #60

[QUOTE=Jimmy James;347864]Props to the grenade shooting jump, reminds me of the DOOM/Quake rocket jump. Never considered using granade shooting that way but it makes a lot of sense considering Brink players regenerate life over time.

-JJ[/QUOTE]
I never thought of that either. Would that even work like a rocet jump? Since grendes in brink are meant to knock people down and not away like Quake?
I couldn’t really tell in the video if it did anything.

edit: nm, ^ I got answered before I could ask.