So in the thrailers the wall flips and sliding on your back somersaults and thing were very cool visually, but do you think it is too much for real gameplay? I think personally to be able to mantle backwards say over a railing or ledge while gunning at a foe in front of you would be a nice add on. As well as to the side I suppose.
As far as the cinematics the only one that really looked fun for gameplay would have been the sliding on your back, though it is spam material is seemed an intrigueing tool to have in your arsenal.
Again with the accessible areas, in the trailers when the anger was atop the containers in container city and chasing the sec. Bug down below this was an epic and exciting thing to belohd. It made most of the community pretty sad to see the areas weren’t as big as we had hoped. I love the SMART system and I think it works fairly well for a new I.P. but it feel like it has much greater potential and I would love to see in future maps som areas with a lot more depth.
There’s also an interview talkin about the animated areas and how they are supposed to be interactive. The quote says something along the lines of, The animaters are careful when making these environments, being sure anything that suggest it can be used for something acctually DOES that thing. This is untrue especially for the amount of things you should be able to slide under and in truth cannot,. I doubt this is something that could be fixed in tweaks or patches but would be greatly appreciated in future maps.
We’re here to discuss, so discuss please no game bashing or flaming the innocent.
Here’s looking forward to the future,
BiiG
