Our characters in cutscenes


(JeP) #41

You mean, one more time ?


(Jess Alon) #42

Just because there’s voice acting for in game accents doesn’t mean there’s one for every archetype and so on for the cut scenes. That’s a lot of data.


(Schwarzeis) #43

Since I’m still asking the question, yes - It would be great if someone from Splash could give me a clear answer :slight_smile:

*Will all characters in the cutscenes online be composed of my teammates, and if so, will they also do the talking that the normal single-player characters does instead?

Someone before said they had done this

Someone said they hadn’t done this

Someone said they had done this

I had to put my money on one of them, so I took the ‘‘had done this’’

I know soundfiles cost alot of space, but eh… I have no idea how much space it takes and I have no idea of how much space there is on the disc


(LyndonL) #44

Single player IS multiplayer as far as the game is concerned. So the characters in the background afaik are yours and teammates, but they won’t be speaking.


(Schwarzeis) #45

They said before that the characters would be replaced by our teammates in the online multiplayer, and in the background of the single player there is only one who is in the shadows, and that is you - the player

So I would still want a clear answer if all story characters will be replaced by our made up characters, and if so - will they do the talking that the story characters would?


(JeP) #46

Exedore seemd to imply that custom characters won’t say a word in cut-scenes, that would mean people talking are only there for the cut-scenes, don’t you think ?


(Schwarzeis) #47

Meaning there will be let’s say… 15 characters in one cutscene?


(JeP) #48

I don’t really care if all my team is in the background, but still that would only means something like 10, 11 tops, and not every one in each shot.


(Schwarzeis) #49

It feels like we’re just guessing our asses of here

Let’s just hope someone from Splash Damage can come in here and set things straight


(LyndonL) #50

Why would there be 15 other characters in a cut scene? The enemy isn’t hanging around having tea with them prior to a firefight. It’d be the core 8 plus any NPCs.


(Schwarzeis) #51

I’m not including the enemy, Lyndonl :stuck_out_tongue:

Let’s say there are 7 story-characters talking in one cutscene, then slap on the 8 that is you and your teammates in the background

I’ll see if I can PM someone from Splash about this


(JeP) #52

I think there will be more something like 3 or 4 talking NPC tops.


(Herandar) #53

The number of NPCs does not matter. It is the most trivial of trivialities. It would be more productive to debate the number of shipping containers in Container City. No, the number of rivets on the shipping containers.


(Crytiqal) #54

Why wouldn’t the player characters do the talking?

Or would that mix up with their chosen voice pack?
TTS maybe?


(LyndonL) #55

[QUOTE=Crytiqal;282329]Why wouldn’t the player characters do the talking?

Or would that mix up with their chosen voice pack?
TTS maybe?[/QUOTE]

[QUOTE=LyndonL;281671]Can you also imagine:

5 people’s characters in the cutscene talk. By coincidence all 5 people chose the same voice. Now every time one of the characters speaks it sounds like the same guy. No thanks, give me NPCs with specific voices talking only thanks :)[/QUOTE]

My thoughts on it.


(Crytiqal) #56

But then you would have some intro like for example that cutscene where this guy says:

Are you ready for this
spits
Then let’s do it

(Can’t find the video but you get my point I hope)

And then the game starts and you wonder like, where the f** is that guy that told me to fight just a sec ago?


(Schwarzeis) #57

[QUOTE=Crytiqal;282419]But then you would have some intro like for example that cutscene where this guy says:

Are you ready for this
spits
Then let’s do it

(Can’t find the video but you get my point I hope)

And then the game starts and you wonder like, where the f** is that guy that told me to fight just a sec ago?[/QUOTE]

Yeah, would be weird :stuck_out_tongue: