We’re getting ready to release another game update for RAD Soldiers, and this one includes a host of balancing changes based on feedback and player activity.
Our overall goal with this update is to speed up gameplay and take away some of the “sponginess” reported by players. In other words, expect battles out in the open to be over faster, making clever use of cover even more vital than it was before.
We’ll be keeping a close eye on your feedback on this update, so do let us know what you think of the changes once the update’s been released and you’ve had some time to play around with it.
Here’s the full list of balancing tweaks:
General
[ul]
[li]Boosted damage of all melee weapons by 10%[/li][li]Boosted damage of all sniper rifles by 20%[/li][li]Boosted damage of all other weapons by 30%[/li][/ul]
Abilities
[ul]
[li]Trunquilizer: Boosted damage by 10%[/li][li]Rocket Launcher: Boosted damage by 20%[/li][li]Orbital Laser: Boosted damage by 10%[/li][li]C4: Boosted damage by 20%[/li][li]Gatling Turret: Boosted damage by 20% and increased health by 50[/li][li]Rocket Turret: Boosted damage by 20% and increased health by 30[/li][li]Explosive Crossbow: Boosted damage by 30%[/li][li]Frag Grenade: Boosted damage by 30%[/li][li]Squhurter: Boosted damage by 30%[/li][li]Landmine: Boosted damage by 10% and health by 30[/li][li]UAV: Boosted explosion damage by 30%[/li][li]Flaming Nora: Boosted impact damage by 30%[/li][li]Gas Grenade: Boosted impact damage by 30%[/li][li]Concussion Grenade: Boosted impact damage by 30%[/li][li]Healing Aura: Boosted effects by 50%[/li][li]Medkit: Boosted effects by 50%[/li][li]Health Crate: Boosted effects by 50%[/li][li]Toolkit: Boosted repair by 30%[/li][li]Shield-o-bot: Increased health by 75[/li][li]Deployo Cover: Increased health by 100[/li][li]Bee Bomb: Boosted impact damage by 30%[/li][li]Artillery: Boosted damage by 30%[/li][/ul]
Weapons
[ul]
[li]Chains-Awesome: Increased Squad Point cost to 7 and Energy Cost to 5[/li][li]Salad Jammer: Increased Squad Point cost of to 7 and Energy Cost to 5[/li][li]Biffo LMG: Increased Energy Cost to 6[/li][li]Hamjak: Increased Energy Cost to 6[/li][li]Minimax: Increased Energy Cost to 7[/li][/ul]
If all goes well, you won’t have to wait a very long to give these a go. In the meantime, feel free to start discussing these changes below.